// Last edited on 2007-04-03 18:44:50 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.10, 0.80, 0.50 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare bola2 = sphere { < 0.00, 0.00, 0.00 >, 1.80 texture { tinta_A } } #declare corte_bola = box { <-2,0.2,2>, < 2,2,-2> texture { tinta_A } } #declare cilindro = cylinder { < 0, -1.00, 0 >, < 0, 0.60, 0 >, 1.50 texture { tinta_B } } #declare cilindro2 = cylinder { < 0, -1.00, 0 >, < 0, 0.70, 0 >, 1.30 texture { tinta_B } } #declare cubo = box { <-0.8,-1,0.8>, < 0.8,1,-0.8> texture { tinta_C } } #declare cubo2 = box { <-0.6,-1,0.6>, < 0.6,1.1,-0.6> texture { tinta_C } } #declare planeta1 = sphere { < +1.95, 0.00, 0.00 >, 0.1 texture { tinta_D } } #declare planeta2 = sphere { < 1.45, 0.40, 0.00 >, 0.1 texture { tinta_D } } #declare planeta3 = sphere { < 0.75, 0.70, 0.00 >, 0.1 texture { tinta_D } } union { difference { object { bola } object { corte_bola } object { bola2 } } object { planeta1 } difference { object { cilindro } object { cilindro2 } } object { planeta2 } difference { object { cubo } object { cubo2 } } object { planeta3 } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,8,y,1.0)