// Last edited on 2007-04-03 18:47:43 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 2.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.00, 2.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.00, 0.00, 2.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare eixoX = cylinder { < 0.00, 0.00, 0.00 >, < 10.00, 0.00, 0.00 >, 0.05 texture { tinta_C } } #declare eixoY = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 10.00, 0.00 >, 0.05 texture { tinta_D } } #declare eixoZ = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 10.00 >, 0.05 texture { tinta_E } } #declare bola_maior = sphere { < 0.00, 0.00, 0.00 >, 4.00 texture { tinta_A } } #declare bola_menor = sphere { < 0.00, 0.00, 0.00 >, 3.80 texture { tinta_A } } #declare caixa_corte_esfera = box { < 4.00, 4.00, 0.00 >, < -4.00, -4.00, 4.00 > texture { tinta_A } } #declare caixa_maior = box { < 2.00, 2.00, 2.00 >, < -2.00, -2.00, -2.00 > texture { tinta_B } } #declare caixa_menor = box { < 1.80, 1.80, 2.10 >, < -1.80, -1.80, -1.80 > texture { tinta_B } } #declare cone_maior = cone { < 0.00, 0.00, 2.00 >, 1.70 < 0.00, 0.00, -1.70 >, 0.00 texture { tinta_D } } #declare cone_menor = cone { < 0.00, 0.00, 2.40 >, 1.70 < 0.00, 0.00, -1.30 >, 0.00 texture { tinta_D } } object { eixoX } object { eixoY } object { eixoZ } difference { object { bola_maior } object { bola_menor } object { caixa_corte_esfera } } difference { object { caixa_maior } object { caixa_menor } } difference { object { cone_maior } object { cone_menor } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <5.00,5.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,15,z,1.0)