// Last edited on 2007-04-03 18:49:28 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.40, 0.30, 0.80 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.10, 0.10, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare bola2 = sphere { < 0.00, 0.00, 0.00 >, 1.50 texture { tinta_C } } #declare bola3 = sphere { < 0.00, 0.00, 0.00 >, 1.00 texture { tinta_D } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare furo2 = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.00 texture { tinta_B } } #declare furo3 = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75 texture { tinta_B } } difference { union { difference { union { difference { object { bola } object { furo } } object {bola2 } } object { furo2 } } object { bola3 } } object { furo3 } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <4.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,5>,8,z,1.0)