// Last edited on 2007-04-03 19:09:32 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare cubo = box { < -1.50, -1.50, -1.50 >, < +1.50, +1.50, +1.50 > texture { tinta_A } } #declare cubo2 = box { < 0.00, 1.50, 0.00 >, < -3.00,-1.50, -3.00 > texture { tinta_A } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 1.50 texture { tinta_B } } #declare mycone = cone { < 0.00, 0.00, 0.00 >, 0.50, < 0.00, 0.00, 1.00 >, 0.00 texture { tinta_C } } union { object { mycone } object { bola } intersection { object { cubo2 } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,1,0>,<10,10,10>,8,z,1.0)