// Last edited on 2007-04-03 19:18:27 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare amarelo = texture { pigment { color rgb < 0.70, 0.70, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 0.90, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.30, 0.90 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { amarelo } } #declare ocone = cone { < 0.40, 0.60, 1.30 >, 1.2 < 1.00, 1.70, 4.00 >, 0.0 texture { vermelho } } #declare cilindro = cylinder { < -4.00, 0.60, 0.00 >, < 4.00, -0.60, 0.00 >, 0.7 texture { azul } } #declare caixa = box { < -2.6, -2.0, -2.0>, < 1.6, 2.0, -4.0> texture { vermelho } } #declare cilindro2 = cylinder { < -0.60, -4.00, -3.00 >, < -0.30, 4.00, -3.00 >, 0.7 texture { azul } } difference { union { object { bola } object { ocone } object { caixa } } union { object { cilindro } object { cilindro2 } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,6.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,5,5>,12,z,1.0)