// Last edited on 2007-04-03 19:21:04 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.05, 0.20, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 250.00, 250.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare cubo = box { < +2.50, -2.50, -2.50 >, < -2.50, +2.50, +0.00 > texture { tinta_B } } #declare pino = cylinder { < 0.00, 0.00, -2.50 >, < 0.00, 0.00, +0.50 >, 2.2 texture { tinta_C } } difference { union{ object { bola } object { pino } object { cubo } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-1>,<10,10,10>,12,z,1.0)