// Last edited on 2007-04-03 19:24:17 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgbf < 0, 1, 0, 0> } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2 texture { tinta_A } } #declare buraco_bola = sphere { < 0, 0, 0.5>, 2 texture { tinta_C } } #declare caixinha = box { <-1.2, -1.5, -0.5>, <1.2, 1.5, 0.5> texture {tinta_B} } #declare buraco_caixinha = box { <-1, -1.2, -1>, <1, 1.2, 1> texture {tinta_C} } #declare cilindro = cylinder { <0, 0, 0>, <0, 0, 1>, 1 texture {tinta_C} } #declare buraco_cilindro = cylinder { <0, 0, 0>, <0, 0, 1.5>, 0.8 texture {tinta_B} } difference { object {bola} object {buraco_bola} } difference { object {caixinha } object {buraco_caixinha} } difference { object {cilindro} object {buraco_cilindro} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <4.00,0.00,4.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,7,z,1.0)