// Last edited on 2007-04-03 19:27:34 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 4.00, 9.00, 3.00 >, 6.00 texture { tinta_A } } #declare pino = cylinder { < 4.00, +12.00, 5.00 >, < 10.00, -5.00, 5.00 >, 1.50 texture { tinta_B } } #declare cubo = box { < +2.00, +6.00, +1.00 >, < 8.00, +12.00, +15.00 > texture {tinta_A} } difference { object{bola} object{cubo} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <+10.00,+30.00,+15.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,5,0>,<10,10,15>,30,z,1.0)