// Last edited on 2007-04-03 19:38:53 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare coneA = cone { < 0.00, 0.00, 0.00 >, 2.00, <0.00, 0.00, 3.00>, 0.0 texture { tinta_A } } #declare furo = cylinder { < -1.00, -1.00, -2.00 >, < +1.00, +1.00, +2.00 >, 1.0 texture { tinta_B } } #declare caixa = box { < 0.00, 0.00, 0.00 >, < 1.00, 1.00, +1.00 > texture { tinta_A } } #declare esfera = sphere { < 1.00, 1.00, 1.00 >, 0.5 texture { tinta_B } } union { difference { object { coneA } object { furo } } difference { object { caixa } object { esfera } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,1>,<10,10,10>,7,z,1.0)