// Last edited on 2007-07-22 21:00:18 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.500; #declare tinta_A = texture { pigment { color rgb < 0.30, 0.40, 0.80 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.80, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_C = texture { pigment { color rgb < 0.80, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare planeta = sphere { < 0.00, 0.00, 0.00 >, 1.50 texture { tinta_B } } #declare buraco = sphere { < 0.10, 0.10, 0.00 >, 1.40 texture { tinta_B } // [js] } #declare ob1 = box { <-2.00, -2.00, 2.00 >, <2.00, 2.00, -2.00 > texture { tinta_A } } #declare ob2 = box { <-1.90, -1.90, 1.90 >, <2.50, 2.50, -1.90 > texture { tinta_A } } #declare ob3 = box { <0.00, 0.00, 0.50 >, < 0.00, 1.00, -0.50 > texture { tinta_C } } difference { object { ob1 } object { ob2 } } difference { object { planeta } object { buraco } } object { ob3 } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,-2>,10,z,1.0)