// Last edited on 2007-04-03 19:42:21 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C= texture{ } #declare tinta_esfera = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare quadrado_mestre = box{ <-4.00, -4.00, -4.00 > < 4.00, 4.00, 4.00 > texture {tinta_A} } #declare quadrado_interior = box{ < -3.80, -3.80, -3.80> < 3.80, 3.80 , 3.80 > texture {tinta_A} } #declare quadrado_recorte = box{ < 5.00, -5.00, 5.00 > < 0.00, 5.00, -1.00 > texture {tinta_B} } #declare esfera_quadrado = sphere{ <0.0, 2.0, 3.5>, 0.4 texture {tinta_esfera} } union{ object{esfera_quadrado} difference{ difference{ object{quadrado_mestre} object{quadrado_interior} } object{quadrado_recorte} } } #declare bola_mestre = sphere{ <0.0,0.0, 0.0>, 3.0 texture {tinta_A} } #declare bola_interior = sphere{ <0.0,0.0, 0.0>, 2.8 texture {tinta_A} } #declare bola_recorte = box{ < -5.00, 5.00, 5.00 > < 5.00, 0.00, -1.00 > texture {tinta_B} } difference{ difference{ object{bola_mestre} object{bola_interior} } object{bola_recorte} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20,z,1.0)