// Last edited on 2007-04-03 19:37:09 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.50, 0.90, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare boxe = box { < 2.00, 2.00, 3.00 >, < 1.50, 1.50, 3.50 > texture { tinta_A } } #declare esfera = sphere { < 1.00, 1.00, 1.00 >, 0.30 texture { tinta_C } } #declare pino = cylinder { < 2.00, -2.00, 2.00 >, < +2.00, -1.00, 2.00 >, 0.15 texture { tinta_B } } union { object { boxe } object { pino } object { esfera } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<1,0,1>,<10,10,10>,7,z,1.0)