// Last edited on 2007-04-03 18:46:34 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.5 texture { tinta_A } } #declare bola_inner = sphere { < 0.00, 0.00, 0.00 >, 2.3 texture { tinta_A } } #declare bola_corte = box { <-3, -3, 1.2>, <3, 3, 7> texture { tinta_A } } #declare planeta1 = difference { difference { object { bola } object { bola_inner } } object { bola_corte } } #declare cubo = box { <-1, -1, -0.5>, <1.5, 1.5, 2.0> texture { tinta_B } } #declare cubo_inner = box { <-0.7, -0.7, -0.2>, <1.2, 1.2, 1.7> texture { tinta_B } } #declare cubo_corte = box { <-1.3, 1, -0.7>, <2, 2, 2.5> texture { tinta_B } } #declare planeta2 = difference { difference { object { cubo } object { cubo_inner } } object { cubo_corte } } object { planeta1 } object { planeta2 } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <6.00,5.00,5.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,9,z,1.0)