// Last edited on 2007-03-31 19:30:48 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare amarelo = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0.2, 0.2, 0.2 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare base = box { <0,0,0>, <2,3,0.2> texture { preto } } #declare suporte = cone { < 1.50, 1.50, 0.20 >, 0.15 < 1.50, 1.50, 1.20 >, 0.5 texture { amarelo } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 0.1 texture { vermelho } } #declare cilindro = cylinder { < 0, 0, 0 >, < 0, 0, 1 >, 0.1 texture { vermelho } } #declare cilindro2 = cylinder { < 0, 0, 0 >, < 0, 0, 1 >, 0.1 texture { amarelo } } // Aqui est�a cena, finalmente: union { difference { object { base } object { cilindro scale <2,2,0.4> translate <0.4,0.4,-0.1> } object { cilindro scale <2,2,0.4> translate <1.6,0.4,-0.1> } object { cilindro scale <2,2,0.4> translate <0.4,2.6,-0.1> } object { cilindro scale <2,2,0.4> translate <1.6,2.6,-0.1> } } difference { object { suporte } object { cilindro2 scale <4,4,0.3> translate <1.5,1.5,1> } } object { cilindro scale <1,1,2> translate <0.2,1.5,0.2> } object { bola translate <0.2,1.5,2.2> } object { cilindro scale <1,1,1.3> rotate 90*y translate <0.2,1.5,2.2> } object { cilindro scale <1,1,0.5> translate <1.5,1.5,1.7> } object { bola translate <1.5,1.5,2.2> } object { cilindro scale <1,1,0.8> rotate 90*y rotate 90*z translate <1.5,1.1,1.7> } } #include "camlight.inc" camlight(<1,1.5,0.5>,<10.00,10.00,7.00>,0.40,z,1.0)