// Last edited on 2007-03-31 19:38:47 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment {color rgb <1.00, 0, 0> } } #declare base = box { < 2.00, -2.00, 0.00 >,<-2.00, 2.00, -0.5> texture { azul } } #declare lig1 = box { < 0.20, -0.20, 0.40 >,<-0.20, 0.20, 0.0> texture { preto } } #declare buraco = box { < 0.50, -0.50, 0.1>,<-0.50, 0.5, -0.5> texture { azul } } #declare cil1 = cylinder { < 0.00, 0.00, 0.00 >,<0.00,0.00,3.00>,0.1 texture { vermelho } } #declare cil2 = cylinder { < 0.00, 0.00, 0.00 >,<0.00,0.00,1.25>,0.1 texture { azul } } #declare cone1 = cone { <0.00, 0.00, 3.00>,0.2,<0.00, 0.00, 0.50>,0 texture {preto} } // Aqui est�a cena, finalmente: union{ difference { object {base} object {buraco translate <1.5,0,0> } } object {cil1} object {lig1 translate <0,0,3.0> } object {cil2 rotate 90*y translate <0.2,0,3.2> } object {lig1 translate <1.26,0,3> } object {cone1 translate <1.25,0,0> } /*difference { intersection { object { bola1 } object { caixa1 } } object { bola2 } } object { cone1 } */ } #include "camlight.inc" camlight(<0,0,0>,<10.00,10.00,10.00>,0.6,z,1.0)