// Last edited on 2007-07-22 21:34:23 by stolfi

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.0, 0.0, 1.00 > }
    finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.0, 0.0 > }
    finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 }
  }
#declare tinta_C = 
  texture {
    pigment { color rgb < 0.00, 1.0, 0.0 > }
    finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 }
  }

  
#declare bola =
  sphere {
    < 0.00, 0.00, 2.00 >, 2.00 
    texture { tinta_A }
  }
  
#declare furo = 
  cylinder {
    < -0.00, 0.00, 2.00 >,
    < 0.00, 0.00, 0.00 >,
    2.00
    texture { tinta_B }
  }
#declare haste =
  cylinder {
   <0.00, 0.00, 2.00 >,
   <0.00, 0.00, -10.00>,
   1.00
   texture {tinta_A}
}
#declare bateria =
box {
  <-2.00, 0.00, -5.00>,
  <2.00, 3.00, 1.00>
  texture {tinta_B}
}
#declare mycone =
  cone {
    <0.00, 0.00, -10.00>, 0.00,
    <0.00, 0.00, -12.00>, 2.00
   // [open]
    texture {tinta_C}
  }
#declare myfuro =

  cylinder{
   <2.00, 0.00, -12.00>,
   <-2.00, 0.00, -12.00>,
   1.00
   texture { tinta_C }
}
  

difference
{
union
{
union
{
union
{
difference {
	object { bola }
	object { furo }
}
	object { haste }
}
	object { bateria }
}	
	object { mycone }
}
	 object{myfuro}
}

#include "camlight.inc"
camlight(<0,0,-2.5>,<10.00,-10.00,5.00>,1.2,z,1.0)