// Last edited on 2007-07-22 21:34:23 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.0, 0.0, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 1.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare bola = sphere { < 0.00, 0.00, 2.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -0.00, 0.00, 2.00 >, < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_B } } #declare haste = cylinder { <0.00, 0.00, 2.00 >, <0.00, 0.00, -10.00>, 1.00 texture {tinta_A} } #declare bateria = box { <-2.00, 0.00, -5.00>, <2.00, 3.00, 1.00> texture {tinta_B} } #declare mycone = cone { <0.00, 0.00, -10.00>, 0.00, <0.00, 0.00, -12.00>, 2.00 // [open] texture {tinta_C} } #declare myfuro = cylinder{ <2.00, 0.00, -12.00>, <-2.00, 0.00, -12.00>, 1.00 texture { tinta_C } } difference { union { union { union { difference { object { bola } object { furo } } object { haste } } object { bateria } } object { mycone } } object{myfuro} } #include "camlight.inc" camlight(<0,0,-2.5>,<10.00,-10.00,5.00>,1.2,z,1.0)