// Last edited on 2007-03-31 19:46:03 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; // VERMELHA #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // AZUL #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // PRETA #declare tinta_C = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // BRANCA #declare tinta_D = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare bola1 = sphere { < 0.50, 3.50, 4.00 >, 0.20 texture { tinta_C } } #declare bola2 = sphere { < 3.50, 0.50, 4.00 >, 0.20 texture { tinta_C } } #declare bola3 = sphere { < 2.00, 2.00, 2.00 >, 1.50 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino1 = cylinder { < 0.50, +3.50, +1.00 >, < 0.50, +3.50, +4.00 >, 0.15 texture { tinta_B } } #declare pino2 = cylinder { < 0.50, +3.50, +4.00 >, < 3.50, +0.50, +4.00 >, 0.15 texture { tinta_B } } #declare pino3 = cylinder { < 3.50, +0.50, +4.00 >, < 3.50, +0.50, +2.00 >, 0.10 texture { tinta_B } } #declare caixa = box { < 0.00, 0.00, 0.00 > < 4.00, 4.00, 1.00 > texture { tinta_A} } #declare caixa2 = box { < 3.48, 0.20, 1.90 > < 3.52, 0.80, 2.00 > texture { tinta_B} } #declare caixa3 = box { < 3.90, 3.40, 0.65 > < 4.00, 3.70, 0.75 > texture { tinta_C} } #declare cone1 = cone { < 3.50, 0.50, 1.00 >, 0.20, < 3.50, 0.50, 2.00 >, 0.50 texture { tinta_D} } #declare cone2 = cone { < 3.50, 0.50, 1.05 >, 0.15, < 3.50, 0.50, 2.05 >, 0.45 texture { tinta_C} } // Aqui está a cena, finalmente: union { difference { object { caixa } intersection { object { caixa } object { caixa3 } } } difference { object { cone1 } object { cone2 } } object { pino1 } object { bola1 } object { pino2 } object { bola2 } object { pino3 } object { caixa2 } } #include "camlight.inc" camlight(<2,2,1>,<10.00,-3.00,10.00>,0.67,z,1.0)