// Last edited on 2007-03-31 19:57:46 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_red = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_green = texture { pigment { color rgb < 0.00, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_blue = texture { pigment { color rgb < 0.00, 0.0, 1.0 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare ponta_mexedor = sphere { < 1.00, 3.00, 1.00 >, 0.1 texture { tinta_red } } #declare haste_mexedor = cone { < 1.0, 3.0, 2.0 >, 0.25, < 1.0, 3.0, 1.0 >, 0 texture { tinta_blue } } #declare base_xicara = cylinder { < 1.00, 3.00, 0.00 >, < +1.00, +3.00, +0.25 >, 0.85 texture { tinta_red } } #declare corte_base = box { < 2.0, 2.1, 0.0 >, < 0.1, 2.5, 0.3 > texture { tinta_green } } #declare base = box { < +2.0, 0.0, 0.0>, < 0.0, +1.0, +2.0> texture { tinta_blue } } #declare haste = box { < +1.25, 0, +2.0 >, < +0.75, +3.25, +2.25 > texture { tinta_blue } } #declare relevo = cylinder { < 1.0, 3.0, 0.1 >, < 1.0, 3.0, 0.4 >, 0.35 texture { tinta_red } } // Aqui está a cena, finalmente: union { object { base } object { haste } object { haste_mexedor } object { ponta_mexedor } } difference { difference{ object { base_xicara } object { corte_base } } object { relevo } } #include "camlight.inc" camlight(<0,0,0>,<10.00,10.00,10.00>,0.55,z,1.0)