// Last edited on 2007-04-01 15:43:44 by stolfi // Obs: entregou por e-mail por falta de conta ou problemas de login. background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; //tinta azul #declare tinta_A = texture { pigment { color rgb < 0.50, 0.50, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // tinta amarela #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // tinta verde #declare tinta_C = texture { pigment { color rgb < 0.10, 0.50, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare bola = sphere { < 0.50, 1.00, 0.00 >, 0.30 texture { tinta_B } } #declare cotovelo= sphere { < 0.50, 1.00, 2.00 >, 0.15 texture { tinta_B } } #declare bola3 = sphere { < 1.00, -2.00, 0.00 >, 1.00 texture { tinta_A } } #declare furo = cylinder { < 2.00, 2.00, 2.00 >, < -2.00, -2.00, -2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < 0.50, 1.00, 2.00 >, < 0.50, 1.00, 0.00 >, 0.15 texture { tinta_B } } #declare pino2 = cylinder { <0.50, 1.00, 2.00 >, <3.00, 1.00, 2.00 >, 0.15 texture {tinta_B} } #declare pa1 = cylinder { <0.50, 1.00, 0.00 >, <0.50, 0.25, -0.25 >, 0.10 texture {tinta_C} } #declare pa2 = cylinder { <0.50, 1.00, 0.00 >, <0.50, -0.25, -0.25 >, 0.10 texture {tinta_C} } #declare pa3 = cylinder { <0.50, 1.00, 0.00 >, <-0.50, 0.25, -0.25 >, 0.10 texture {tinta_C} } #declare eixo_x = cylinder { < 0.00, 0.00, 0.00 >, <10.0, 0.00, 0.00 >, 0.05 texture {tinta_A} } #declare eixo_y = cylinder { < 0.00, 0.00, 0.00 >, <0.0, 10.00, 0.00 >, 0.05 texture {tinta_B} } #declare eixo_z = cylinder { < 0.00, 0.00, 0.00 >, <0.0, 0.00, 10.00 >, 0.05 texture {tinta_C} } #declare caixa = box { < 2.00, 0.50, 2.50 >, < 4.00, 2.00, -2.00 > texture {tinta_B} } #declare base = box { <-2.00, -2.00, -2.00 >, <4.00, 4.00, -2.05 > texture {tinta_C} } // Aqui está a cena, finalmente: //object {eixo_x} //object {eixo_y} //object {eixo_z} object{caixa} object{pino} object{cotovelo} object{pino2} object{base} object{ bola } object{pa1} object{pa2} object{pa3} #include "camlight.inc" camlight(<2,1.5,-2>,<-5.00,-10.00,7.00>,0.70,z,1.0)