// Last edited on 2007-03-31 20:01:06 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare verde = texture { pigment { color rgb < 0.10, 1.00, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare amarelo = texture { pigment { color rgb < 0.80, 0.80, 0.20 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 1.0, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare base = box { <+30,+20,+2> <0,0,0> texture { amarelo} } #declare furo = cylinder { <+22, +10, +1.8 >, <+22, +10, +3 >, 3 texture { amarelo} } #declare motor = box { <+12,+20,+12> <0,0,+2> texture { vermelho} } #declare motor2 = box { <+20,+30,+20> <-20,0,0> texture { vermelho} } #declare topo = box { <+16,+13,+15> <0,+7,+12> texture { verde} } #declare braco = box { < +17, +8, +12.5 > < +23, +12, +14.5 > texture { vermelho} } #declare dobra = cylinder { < +17, +8, +13.5 >, < +17, +12, +13.5 >, 1 texture { amarelo} } #declare pino = cylinder { < +22, +10, +13.5 >, < +22, +10, +5 >, 0.2 texture { cinza} } #declare pa = cylinder { < +21.95, +11, +5 >, < +22.05, +11, +5 >, 1 texture { cinza} } #declare intpa = cylinder { < +21.9, +11, +5 >, < +22.1, +11, +5 >, 0.55 texture { cinza} } difference { object {base} object {furo} } difference{ object {motor} object {motor2 rotate 60*x translate <0,0,2> texture { vermelho}} object {motor2 rotate 30*x translate <0,20,2> texture { vermelho}} } object {topo} object {dobra} object {braco} object {pino} difference{ object {pa} object {intpa} } difference{ object {pa} object {intpa} translate <0,-2,0> } #include "camlight.inc" camlight(<3,0,0>,<10.00,10.00,5.00>,4.0,z,1.0)