// Last edited on 2007-04-01 15:47:53 by stolfi // Obs: entregou por e-mail por falta de conta ou problemas de login. background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.0, 1.0, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare bola = sphere { < 0.50, 1.50, 3.00 >, 0.1 texture { tinta_A } } #declare bola2 = sphere { < 2.00, 1.50, 3.00 >, 0.1 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare base = box { <0,0,0>, <3,3,0.2> texture { tinta_C } } #declare haste = cylinder { < 0.50, 1.50, 0.00 >, < 0.50, 1.50, 3.00 >, 0.1 texture { tinta_A } } #declare mexedor = cylinder { < 2.00, 1.65, 1.00 >, < 2.00, 1.65, 1.98 >, 0.1 texture { tinta_B } } #declare corte_base = cylinder { < 2.00, 1.50, 0.1 >, < 2.00, 1.50, 0.5 >, 0.5 texture { tinta_A } } #declare conector_hastes = cylinder { < 0.50, 1.50, 3.00 >, < 2.00, 1.50, 3.00 >, 0.1 texture { tinta_A } } #declare haste_motor = cylinder { < 2.00, 1.50, 2.00 >, < 2.00, 1.50, 3.00 >, 0.1 texture { tinta_A } } #declare motor = cylinder { < 2.00, 1.50, 1.50 >, < 2.00, 1.50, 2.00 >, 0.3 texture { tinta_A } } #declare pino1 = cylinder { < 2.50, 2.50, 0.1 >, < 2.50, 2.50, 0.5 >, 0.05 texture { tinta_A } } #declare pino2 = cylinder { < 0.50, 0.50, 0.1 >, < 0.50, 0.50, 0.5 >, 0.05 texture { tinta_A } } #declare pino3 = cylinder { < 0.50, 2.50, 0.1 >, < 0.50, 2.50, 0.5 >, 0.05 texture { tinta_A } } #declare pino4 = cylinder { < 2.50, 0.50, 0.1 >, < 2.50, 0.50, 0.5 >, 0.05 texture { tinta_A } } // Aqui está a cena, finalmente: //difference { // union { // object { bola } // object { pino } // object { base } // } // object { furo } //} union{ difference{ difference{ object {base} object {corte_base} } object {pino1} object {pino2} object {pino3} object {pino4} } object {haste} object {haste_motor} object {conector_hastes} object {bola} object {bola2} object {motor} object {mexedor} } #include "camlight.inc" camlight(<0,0,0>,<10.00,10.00,10.00>,0.5,z,1.0)