// Last edited on 2007-04-01 12:07:56 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } // Cores: #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 0.90, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare azul = texture { pigment { color rgb < 0.00, 0.20, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare cinza = texture { pigment { color rgb < 0.70, 0.70, 0.70 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } // Partes do objeto #declare corpo = box { < 0.0, 0.0, 0.0 > < 4.0, 2.0, 4.0 > texture { azul } } #declare base = difference { sphere { < 0.00, 0.00, 2.00 >, 6.00 texture { amarelo } } union { box { < -6.00, -6.00, 2.00 > < 6.00, 6.00, 8.00 > texture { amarelo } } box { < -6.00, -6.00, -4.00 > < 6.00, 6.00, 0.00 > texture { amarelo } } } } #declare xicara = difference { cone { < 0.0, 0.0 , 0.0 > 1.2 < 0.0, 0.0 , 2.0 > 1.4 texture { vermelho } } cone { < 0.0, 0.0, 0.1 > 1.1 < 0.0, 0.0, 2.1 > 1.3 texture { vermelho } } } #declare braco = union { cylinder { < 0.0, 6.0, 0.0 >, < 0.0, 0.0, 3.0 >, 0.2 texture { cinza } } cylinder { < 0.0, 0.0, 3.0 >, < 0.0, 0.0, -1.0 >, 0.2 texture { cinza } } sphere { < 0.0, 0.0, 3.0 >, 0.5 texture { amarelo } } sphere { < 0.0, 6.0, 0.0 >, 0.5 texture { amarelo } } } // Aqui está a cena, finalmente: union { object { xicara translate < 0.0, 0.0, 2.0 > } object { base } object { corpo translate < -2.0, 5.0, 0.0 > } object { braco translate < 0.0, 0.0, 4.0 > } } #include "camlight.inc" camlight(<0,0,0>,<10.00,-5.00,7.00>,1.2,z,1.0)