// Last edited on 2007-07-22 22:15:42 by stolfi background{ color rgb < 0.90, 0.80, 0.80 > } #declare tinta_laranja = texture { pigment { color rgb < 1.00, 0.50, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_azul = texture { pigment { color rgb < 0.00, 0.20, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_chicara = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_chao = texture { pigment { color rgb < 0.80, 0.70, 0.70 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_cafe = texture { pigment { color rgb < 0.20, 0.08, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare cabeca = sphere { < 0.00, 0.00, 4.00 >, 1.00 texture { tinta_laranja } } #declare corpo = cylinder { < 0.00, 0.00, 3.00 >, < 0.00, 0.00, 4.00 >, 1.00 texture { tinta_azul } } #declare suporte = box { < -0.50, 1.00, 0.0 >, < 0.50, 1.20, 3.50 > texture { tinta_laranja } } #declare eixo_1 = box { < -0.50, 1.00, 3.00 >, < 0.50, 1.20, 4.00 > texture { tinta_laranja } } #declare eixo_2 = cylinder { < 0.00, 0.90, 3.50 >, < 0.00, 1.30, 3.50 >, 0.50 texture { tinta_laranja } } #declare parafuso = sphere { < 0.00, 1.10, 3.50 >, 0.30 texture { tinta_cinza } } #declare haste = cylinder { < 0.00, 0.00, 2.00 >, < 0.00, 0.00, 3.00 >, 0.10 texture { tinta_cinza } } #declare pa_1 = box { < -0.10, -0.40, 1.00 >, < 0.10, 0.40, 2.00 > texture { tinta_cinza } } #declare pa_2 = box { < -0.20, -0.30, 1.10 >, < 0.20, 0.30, 1.90 > texture { tinta_cinza } } #declare chao = box { < -4.00, -6.00, -0.20 >, < 4.00, 5.00, 0.00 > texture { tinta_chao } } #declare chicara_1 = sphere { < 0.00, 0.00, 1.00 >, 1.00 texture { tinta_chicara } } #declare chicara_2 = sphere { < 0.00, 0.00, 1.50 >, 1.10 texture { tinta_chicara } } #declare chicara_3 = cylinder { < 1.00, -0.05, 0.60 >, < 1.00, 0.05, 0.60 >, 0.40 texture { tinta_chicara } } #declare chicara_4 = cylinder { < 1.00, -0.06, 0.60 >, < 1.00, 0.06, 0.60 >, 0.20 texture { tinta_chicara } } #declare chicara_chao = box { < -4.00, -6.00, -0.50 >, < 4.00, 5.00, 0.00 > texture { tinta_chicara } } #declare cafe_1 = sphere { < 0.00, 0.00, 1.50 >, 1.10 texture { tinta_cafe } } #declare cafe_2 = box { < -2.00, -2.00, 0.80 >, < 2.00, 2.00, 3.50 > texture { tinta_cafe } } // cena difference { object { cabeca } object { corpo } } object { corpo } object { suporte } intersection { object { eixo_1 } object { eixo_2 } } object { parafuso } union { object { haste } difference { object { pa_1 } object { pa_2 } } } object { chao } difference { object { cafe_1 } object { cafe_2 } } difference { union { difference { object { chicara_1 } object { chicara_2 } } difference { difference { object { chicara_3 } object { chicara_4 } } object { chicara_2 } } } object { chicara_chao } } #include "camlight.inc" camlight(<0,0,2.5>,<10,-10,5>,0.35,z,1.0)