// Last edited on 2007-07-22 22:24:40 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.200, 0.200, 0.200 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.000, 0.000, 0.000 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_C = texture { pigment { color rgb < 1.000, 1.000, 1.000 > } } #declare colher = sphere { < 0.00, 0.00, 0.00 >, 1.50 texture { tinta_C } } #declare furo = cylinder { < 0.00, -2.00, 0.00 >, < 0.00, +2.00, 0.00 >, 1.30 texture { tinta_C } } #declare haste = cylinder { < 0.00, 0.00, 1.40 >, < 0.00, 0.00, 7.00 >, 0.50 texture { tinta_B } } #declare haste2 = cylinder { <0.00, 0.00, 6.70>, <+5.00, 0.00, 5.00>, 0.50 texture { tinta_B} } #declare haste3 = cylinder { <4.80, 0.00, 5.20>, <10.00, 0.00, 0.50>, 0.50 texture { tinta_B } } #declare base = box { <13.00, 2.50, -1.00>, <8.50, -2.50, 1.00> texture { tinta_A } } // Aqui está o mexedor, finalmente!!! difference { object { colher } object { furo } } union{ object { haste } object { haste2 } object { haste3 } object { base } } #include "camlight.inc" camlight(<6,0,0>,<-10,8,10>,1.2,z,1.0)