// Last edited on 2007-07-22 22:40:38 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare suporte = difference { box { <-0.1,-2.00,-2.00>,<0.1,2.00,2.00> texture{tinta_A}} cylinder { <-1.00,0.00,0.00>,<1.00,0.00,0.00>,1.5 texture {tinta_A}} } #declare xicara = difference { cone{<-1.5,0.0,0.0>, 1.0, <1.00, 0.00,0.00>, 1.5 texture{vermelho}} sphere {<1.00,0.00,0.00>,1.4 texture{vermelho}} } #declare caixa = box { //<-0.1,6.00,-2.00>,<1.00,10.00,2.00> texture{tinta_B} <0.0,0.0,0.0>,<1.00,4.0,4.0> texture{tinta_B} translate <-0.1,6.0,-2.0> } #declare eixo = cylinder { <1.00,8.00,0.00>,<3.00,8.00,0.00>,0.3 texture{tinta_A} } #declare roda = intersection { cylinder {<3.00,8.00,0.00>, <3.5,8.00,0.00>, 1.5 texture{tinta_B}} sphere{<3.00,8.00,0.00>,1.0 texture{tinta_A}} } #declare braco = union { cylinder {<3.3,7.0,0.0>, <3.3,0.0,0.0>, 0.2 texture{tinta_A}} cylinder {<3.3,0.2,0.0>, <0.3,0.2,0.0>, 0.2 texture{tinta_A}} } #declare objeto = union { object { suporte } object { xicara } object { caixa } object { braco } object { eixo } object { roda } translate <0.0,-3.0,0.0> } // Aqui está a cena, finalmente: union { object { objeto } } #include "camlight.inc" camlight(<0,1,0>,<10,-10,10>,1.0,x,1.0)