// Last edited on 2007-04-01 14:22:19 by stolfi background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Amarela = texture { pigment { color rgb < 1.00, 1.0, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare tinta_Preta = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.005 ambient 0.2 } } #declare esfera = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_Amarela } } #declare gomo = torus { 1.5, 1.0 texture { tinta_Vermelha } rotate 90*x } #declare cabo = union{ object{esfera translate 9*z} object{gomo translate 7.5*z} object{gomo translate 6.0*z} object{gomo translate 4.5*z} } #declare haste = cylinder { <0, 0, -1.5>, <0, 0, 4.5>, 0.75 texture { tinta_Amarela } } #declare esferaExterna = sphere { < 0.00, 0.00, 0.00 >, 2.50 texture { tinta_Amarela } } #declare esferaInterna = sphere { < 0.00, 0.00, 0.00 >, 2.35 texture { tinta_Amarela } } #declare cubo = box { <3, 3, 0.75>,<-3 ,-3, -3> texture { tinta_Amarela } } #declare protetor = difference { difference { object{ esferaExterna } object{ esferaInterna } } object{ cubo } } #declare hasteMisturador = cylinder { <0, 0, -1.5>, <0, 0, -9.5>, 0.25 texture { tinta_Preta } } #declare helice = torus { 1.5, 0.20 texture { tinta_Amarela } } #declare misturador = union{ object {hasteMisturador} object {helice translate -8*z } object {helice translate -5*z} object{protetor translate -3.0*z } } //Desenhando union{ object{cabo} object{haste} object{misturador} } #include "camlight.inc" camlight(<0,0,1>,<10.00,10.00,5.00>,1.25,z,1.0)