// Last edited on 2007-04-01 21:06:51 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.65, 0.55, 0.05 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_C = texture { pigment { color rgb < 0.5, 0.3, 0.2 > } } #declare bola = sphere { < -3.00, -1.00, -1.00 >, 0.50 texture { tinta_A } } #declare bola2 = sphere { < 0.00, 2.00, 1.00 >, 0.50 texture { tinta_B} } #declare bola3 = sphere { < 3.00, 1.00, 2.00 >, 0.50 texture { tinta_C} } #declare furo = cone { < -1.00, -2.00, -4.00 >, 2.00 < +1.00, +2.00, +4.00 >, 0.00 } #declare pino = cylinder { < 1.00, 0.00, 1.00 >, < 1.00, 0.00, 2.00 >, 0.1 texture { tinta_B } } #declare quadrado = box { <-2.00, -2.00,-2.00 >, < -1.50, -1.50, -2.00 > } difference { object { bola } object { furo } } object { bola2 } object { bola3 } object { quadrado } object { pino } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)