// Last edited on 2007-04-01 21:06:51 by stolfi
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.65, 0.55, 0.05 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 }
  }

#declare tinta_C =
   texture {
 pigment { color rgb < 0.5, 0.3, 0.2 > }
}
  
#declare bola =
  sphere {
    < -3.00, -1.00, -1.00 >, 0.50 
    texture { tinta_A }
  }

#declare bola2 =
  sphere {
    < 0.00, 2.00, 1.00 >, 0.50
    texture { tinta_B}
}

#declare bola3 =
  sphere {
    < 3.00, 1.00, 2.00 >, 0.50
    texture { tinta_C}
}
  
#declare furo = 
  cone {
    < -1.00, -2.00, -4.00 >,
    2.00
    < +1.00, +2.00, +4.00 >,
    0.00
  }
  
#declare pino = 
  cylinder {
    < 1.00, 0.00, 1.00 >,
    < 1.00, 0.00, 2.00 >,
    0.1
    texture { tinta_B }
  }
  
#declare quadrado =
    box
    {
        <-2.00, -2.00,-2.00 >,
       < -1.50, -1.50, -2.00 >       
    }

  difference {
    object { bola }
   object { furo }
}
  object { bola2 }
  object { bola3 }
 object { quadrado } 
 object { pino }

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,10,10>,10.0,z,1.0)