// Last edited on 2007-04-01 21:03:06 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } } #declare cor_1 = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare cor_2 = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare base = box { <1,1.45,0.15>, <-1,-1.45,-0.15> texture { cor_1 } } #declare base2 = box { <1,1.45,0.2>, <-1,-1.45,0.15> texture { cor_2 } } #declare furo_base = sphere { <0, 0, 0> 0.8 } #declare haste_vertical = box { <0.1,-1.45,0.15>, <-0.1,-1.05,3> texture { cor_2 } } #declare torre = box { <0.4,0.4,0> <-0.4,-0.4,3.0> texture { branco } } #declare cilindro_mexedor = cylinder { <0, 0.6 , 3> <0, 0.6 , 2> 0.03 texture { cor_2 } } #declare bola_mexedor = sphere { <0, 0.6, 2> 0.15 texture { cor_1 } } #declare roleta = seed(4615); #declare i=0; #while (i<8) #declare j=0; #while (j<6) box { <0.3*i,0.3*j,0> <0.3*(i-1),0.3*(j-1),0.3> texture { branco } } box { <0.3*(i+1),0.3*(j+1),0> <0.3*(i),0.3*(j),0.3> texture { tinta_B } } #declare j=j+2; #end #declare i=i+2; #end #declare i=0; #while (i<8) #declare j=1; #while (j<7) box { <0.3*i,0.3*j,0> <0.3*(i-1),0.3*(j-1),0.3> texture { tinta_A } } box { <0.3*(i+1),0.3*(j+1),0> <0.3*(i),0.3*(j),0.3> texture { tinta_A } } #declare j=j+2; #end #declare i=i+2; #end // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <2,6,4.00> // #local cam_sky = z #include "camlight.inc" camlight(<1,1,0>,<10,10,10>,4.0,z,1.0)