// Last edited on 2007-04-04 07:58:52 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 0.1; #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.05 } } #declare cinza = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.05 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.05 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.3 roughness 0.05 } } #declare roleta = seed(12345); #declare i = 0; #while (i<20) #declare j = 0; #while (j<20) #declare a = mod((i+j),2); #if ( a = 0 ) #declare cor = azul; #end #if ( a = 1 ) #declare cor = cinza; #end box { < i, j, 0 >, < i+1, j+1, 0.5 > texture { cor } } #declare b = int(1000*rand(roleta)); #declare b = mod(b,10); #declare c = int(1000*rand(roleta)); #declare c = mod(c,2); #if ( c = 0 ) #declare cor2 = verde; #end #if ( c = 1 ) #declare cor2 = vermelho; #end #if ( b = 0 ) box { < i+0.2, j+0.2, 0.5 >, < i+0.8, j+0.8, 1.5 > texture { cor2 } } #end #if ( b = 1 ) cone { < i+0.5, j+0.5, 0.5 >, 0.3, , 0 texture { cor2 }} #end #if ( b = 2 ) cylinder { < i+0.5,j+0.5, 0.5 >, < i+0.5, j+0.5, 1.0 >, 0.3 texture { cor2 } } #end #declare j = j + 1; #end #declare i = i + 1; #end // Original camera parameters: // #local cam_ctr = <10.00,7.00,0.00> // #local cam_vec = (<10.00,-20.00,10.00>-<10.00,7.00,0.00>) // #local cam_sky = z #include "camlight.inc" #local RR = (20 * 1)/2; camlight(,<10,10,10>,33.0,z,1.0)