// Last edited on 2007-04-01 20:54:03 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare amarelo = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0.2, 0.2, 0.2 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare base1 = box { <0,0,0>, <2,2,0.5> texture { preto } } #declare base2 = box { <0,0,0>, <2,2,0.5> texture { vermelho } } #declare peao = union{ cylinder { < 0, 0, 0 >, < 0, 0, 0.3 >, 0.5 } cylinder { < 0, 0, 0.3 >, < 0, 0, 1.2 >, 0.25 } sphere { < 0, 0, 1.3 >, 0.35 } } #declare rei = union{ difference{ union{ cylinder { < 0, 0, 0 >, < 0, 0, 0.3 >, 0.8 } cylinder { < 0, 0, 0.3 >, < 0, 0, 3 >, 0.35 } cylinder { < 0, 0, 3 >, < 0, 0, 3.3 >, 0.5 } } cylinder { < 0, 0, 3.05 >, < 0, 0, 3.35 >, 0.45 } } sphere { < 0, 0, 3 >, 0.4 } } #declare torre = difference{ union{ cylinder { < 0, 0, 0 >, < 0, 0, 0.3 >, 0.5 } cylinder { < 0, 0, 0.3 >, < 0, 0, 1.7 >, 0.4 } cylinder { < 0, 0, 1.7 >, < 0, 0, 1.9 >, 0.5 } } cylinder { < 0, 0, 1.75 >, < 0, 0, 1.95 >, 0.45 } } #declare i=0; #declare j=0; #declare roleta = seed(123); #while (j<30) #while (i<30) #if (mod(i+j,2) =1) object { base1 translate } #else object { base2 translate } #end #declare peca = rand(roleta); #if (peca<0.01) object { rei translate texture {amarelo} } #else #if (peca<0.02) object { rei translate texture {azul} } #else #if (peca<0.05) object { torre translate texture {amarelo} } #else #if (peca<0.1) object { torre translate texture {azul} } #else #if (peca<0.2) object { peao translate texture {amarelo} } #else #if (peca<0.3) object { peao translate texture {azul} } #end #end #end #end #end #end #declare i = i+1; #end #declare j = j+1; #declare i=0; #end // Original camera parameters: // #local cam_ctr = <30,30,1> // #local cam_vec = (<0,0,50>-<30,30,1>) // #local cam_sky = z #include "camlight.inc" camlight(<30,30,1>,<10,10,10>,90.0,z,1.0)