// Last edited on 2007-07-22 23:38:25 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_red = texture { pigment { color rgb < 0.85, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_green = texture { pigment { color rgb < 0.00, 0.85, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_blue = texture { pigment { color rgb < 0.00, 0.0, 0.85 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_black = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_white = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare peao = union { cone { < 0.125, 0.125, 0.1 >, 0.10, < 0.125, 0.125, 0.4 >, 0 texture { tinta_red } } sphere { < 0.125, 0.125, 0.4 >, 0.05 texture { tinta_red } } } #declare rei = difference { union { cylinder { < 0.125, 0.125, 0.1 >, < 0.125, 0.125, 0.3 >, 0.07 texture { tinta_blue } } cylinder { < 0.125, 0.125, 0.3 >, < 0.125, 0.125, 0.4 >, 0.10 texture { tinta_blue } } cylinder { < 0.125, 0.125, 0.1 >, < 0.125, 0.125, 0.15 >, 0.10 texture { tinta_blue } } } cylinder { < 0.125, 0.125, 0.32 >, < 0.125, 0.125, 0.42 >, 0.05 texture { tinta_blue } } } #declare torre = union{ box { < 0.166, 0.083, 0.1 >, < 0.083, 0.166, 0.35 > texture { tinta_green } } box { < 0.166, 0.083, 0.35 >, < 0.138, 0.111, 0.4 > texture { tinta_green } } box { < 0.166, 0.138, 0.35 >, < 0.138, 0.166, 0.4 > texture { tinta_green } } } #declare tab_preto = box { < 0.25, 0.00, 0.00 >, < 0.00, 0.25, 0.10 > texture { tinta_black } } #declare tab_branco = box { < 0.25, 0.00, 0.00 >, < 0.00, 0.25, 0.10 > texture { tinta_white } } #declare j = 0; #declare shift_y = 0; #declare roleta = seed(12345); union { #while (j<20) #declare i = 0; #declare shift_x = 0; #while (i<20) #if (mod(j,2)=0) #if (mod(i,2)=0) object { tab_preto translate } #else object { tab_branco translate } #end #else #if (mod(i,2)=0) object { tab_branco translate } #else object { tab_preto translate } #end #end #declare shift_x = shift_x+0.25; #declare i = i+1; #end #declare j = j+1; #declare shift_y = shift_y+0.25; #end #declare j = 0; #declare shift_y = 0; #while (j<20) #declare i = 0; #declare shift_x = 0; #while (i<20) #declare chance = rand(roleta); #if( chance < 0.1 ) object{peao translate } #end #if(( chance > 0.4) & (chance < 0.5 )) object{torre translate } #end #if( chance > 0.97 ) object{rei translate } #end #declare i = i+1; #declare shift_x = shift_x+0.25; #end #declare j = j+1; #declare shift_y = shift_y+0.25; #end } // Original camera parameters: // #local cam_ctr = <7.00,7.00,-10.00> // #local cam_vec = (<0.00,0.00,4.00>-<7.00,7.00,-10.00>) // #local cam_sky = z #include "camlight.inc" #local RR = (20 * 0.25)/2; camlight(,<10,10,10>,7.0,z,1.0)