// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-09-04 15:25:26 by stolfi // ====================================================================== // CÂMERA camera { location < 80.00, 50.00, 8.00 > // Posição do observador. right -0.75*x // Largura RELATIVA da imagem. up 1.00*y // Altura RELATIVA da imagem. sky z // Qual direção é "para cima"? look_at < 0.00, 0.00, 0.00 > // Para onde a câmera está apontando. } // Nota: os parâmetros "right" e "up" devem ter a mesma proporção // que os parâmetros ${WIDTH} e ${HEIGHT} no Makefile. // ====================================================================== // FONTES DE LUZ light_source { 10 * < +50.0, +30.0, +50.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < +50.0, -10.0, +10.0 > // Posição da lâmpada. color rgb 0.8 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.0, 0.70 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Preta = texture { pigment { color rgb < 0.00, 0.0, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Verde_Clara = texture { pigment { color rgb < 0.00, 1.0, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Verde_Escura = texture { pigment { color rgb < 0.1, 0.5, 0.1 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha_Clara = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha_Escura = texture { pigment { color rgb < 0.50, 0.10, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Amarela_Clara = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Amarela_Escura = texture { pigment { color rgb < 0.50, 0.50, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Branca_Clara = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Branca_Escura = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare peao_verde = union{ cone{ <0.0,0.0,1.0>, 2.7, <0.0,0.0,7.0>, 0.5 texture{tinta_Verde_Clara} } sphere{ <0.0, 0.0, 7.0>, 1.0 texture{tinta_Verde_Escura} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Verde_Escura} } } #declare peao_branco = union{ cone{ <0.0,0.0,1.0>, 2.7, <0.0,0.0,7.0>, 0.5 texture{tinta_Branca_Clara} } sphere{ <0.0, 0.0, 7.0>, 1.0 texture{tinta_Branca_Escura} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Branca_Escura} } } #declare peao_vermelho = union{ cone{ <0.0,0.0,1.0>, 2.7, <0.0,0.0,7.0>, 0.5 texture{tinta_Vermelha_Clara} } sphere{ <0.0, 0.0, 7.0>, 1.0 texture{tinta_Vermelha_Escura} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Vermelha_Escura} } } #declare peao_amarelo = union{ cone{ <0.0,0.0,1.0>, 2.7, <0.0,0.0,7.0>, 0.5 texture{tinta_Amarela_Clara} } sphere{ <0.0, 0.0, 7.0>, 1.0 texture{tinta_Amarela_Escura} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Amarela_Escura} } } #declare torre_verde = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Verde_Escura} } union{ box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 90*z texture{tinta_Verde_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 180*z texture{tinta_Verde_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 45*z texture{tinta_Verde_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 135*z texture{tinta_Verde_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Verde_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Verde_Escura} } } #declare rei_verde = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Verde_Escura} } union{ cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y translate <0.0,0.0,8.0> texture{tinta_Verde_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 45*z translate <0.0,0.0,8.0> texture{tinta_Verde_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 90*z translate <0.0,0.0,8.0> texture{tinta_Verde_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 135*z translate <0.0,0.0,8.0> texture{tinta_Verde_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Verde_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Verde_Escura} } } #declare torre_branco = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Branca_Escura} } union{ box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 90*z texture{tinta_Branca_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 180*z texture{tinta_Branca_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 45*z texture{tinta_Branca_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 135*z texture{tinta_Branca_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Branca_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Branca_Escura} } } #declare rei_branco = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Branca_Escura} } union{ cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y translate <0.0,0.0,8.0> texture{tinta_Branca_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 45*z translate <0.0,0.0,8.0> texture{tinta_Branca_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 90*z translate <0.0,0.0,8.0> texture{tinta_Branca_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 135*z translate <0.0,0.0,8.0> texture{tinta_Branca_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Branca_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Branca_Escura} } } #declare torre_vermelho = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Vermelha_Escura} } union{ box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 90*z texture{tinta_Vermelha_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 180*z texture{tinta_Vermelha_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 45*z texture{tinta_Vermelha_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 135*z texture{tinta_Vermelha_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Vermelha_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Vermelha_Escura} } } #declare rei_vermelho = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Vermelha_Escura} } union{ cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y translate <0.0,0.0,8.0> texture{tinta_Vermelha_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 45*z translate <0.0,0.0,8.0> texture{tinta_Vermelha_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 90*z translate <0.0,0.0,8.0> texture{tinta_Vermelha_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 135*z translate <0.0,0.0,8.0> texture{tinta_Vermelha_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Vermelha_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Vermelha_Escura} } } #declare torre_amarelo = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Amarela_Escura} } union{ box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 90*z texture{tinta_Amarela_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 180*z texture{tinta_Amarela_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 45*z texture{tinta_Amarela_Escura} } box{ <-5.0,-0.5,0.2> <5.0,0.5,1.0> translate <0.0,0.0,7.0> rotate 135*z texture{tinta_Amarela_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Amarela_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Amarela_Escura} } } #declare rei_amarelo = union{ difference{ cylinder{ <0.0,0.0,7.0>, <0.0,0.0,8.0>, 3.0 texture{tinta_Amarela_Escura} } union{ cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y translate <0.0,0.0,8.0> texture{tinta_Amarela_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 45*z translate <0.0,0.0,8.0> texture{tinta_Amarela_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 90*z translate <0.0,0.0,8.0> texture{tinta_Amarela_Escura} } cylinder{ <0.0, 0.0,0.0> <0.0,0.0,4.0> 1.0 rotate 90*y rotate 135*z translate <0.0,0.0,8.0> texture{tinta_Amarela_Escura} } } } cylinder{ <0.0,0.0,1.0>, <0.0,0.0,7.0>, 2.5 texture{tinta_Amarela_Clara} } cylinder{ <0.0,0.0,0.0>, <0.0,0.0,1.0>, 3.0 texture{tinta_Amarela_Escura} } } #declare quadrado_amarelo = box { <-1.5,-1.5,0.0>, <1.5,1.5,1.0> texture{tinta_Amarela_Escura} } #declare quadrado_preto = box { <-1.5,-1.5,0.0>, <1.5,1.5,1.0> texture{tinta_Preta} } #declare quadrado_verde = box { <-1.5,-1.5,0.0>, <1.5,1.5,1.0> texture{tinta_Verde_Escura} } #declare quadrado_azul = box { <-1.5,-1.5,0.0>, <1.5,1.5,1.0> texture{tinta_Azul} } #declare i = 0; #declare j = 0; #declare tab_size = 20; #while ( (i < tab_size)) #declare j = 0; #declare aux = mod(i,2); #while (j < tab_size) #if ((i > (tab_size/3)) & (i < (tab_size/3) + 3) & (j < tab_size/2)) object{quadrado_azul translate< 3*i, 3*j,-1.0> } #if (aux = 0) #declare aux = 1; #else #declare aux = 0; #end #else #if ((i > (tab_size* 2/3)) & (i < (tab_size*2/3) + 4) & (j > tab_size/2)) object{quadrado_verde translate< 3*i, 3*j,-1.0> } #if (aux = 0) #declare aux = 1; #else #declare aux = 0; #end #else #if(aux = 0) object{quadrado_amarelo translate< 3*i, 3*j,-1.0> } #declare aux = 1; #else object{quadrado_preto translate< 3*i, 3*j,-1.0> } #declare aux = 0; #end #end #end #declare j = j+1; #end #declare i = i+1; #end //coloca os verdes #declare roleta = seed(4610); #declare roleta_peca = seed(353); #declare quant_pecas = 10; #declare k = 0; #declare offsetx = 0; #declare offsety = 0; #while ( k < quant_pecas) #declare i = rand(roleta); #declare i = i*(tab_size/2); #declare i = int(i) + offsetx; #declare j = rand(roleta); #declare j = j*(tab_size/2); #declare j = int(j) + offsety; #declare peca = rand(roleta_peca)*3; #if(peca < 1) object{ peao_verde scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #if((peca > 1) & (peca <2)) object{ torre_verde scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0>} #end #if((peca > 2)) object{ rei_verde scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #declare k = k+1; #end #declare k = 0; #declare offsetx = 0; #declare offsety = tab_size/2; #while ( k < quant_pecas) #declare i = rand(roleta); #declare i = i*(tab_size/2); #declare i = int(i) + offsetx; #declare j = rand(roleta); #declare j = j*(tab_size/2); #declare j = int(j) + offsety; #if(peca < 1) object{ peao_vermelho scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #if((peca > 1) & (peca <2)) object{ torre_vermelho scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0>} #end #if((peca > 2)) object{ rei_vermelho scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #declare k = k+1; #end #declare k = 0; #declare offsetx = tab_size/2; #declare offsety = 0 ; #while ( k < quant_pecas) #declare i = rand(roleta); #declare i = i*(tab_size/2); #declare i = int(i) + offsetx; #declare j = rand(roleta); #declare j = j*(tab_size/2); #declare j = int(j) + offsety; #if(peca < 1) object{ peao_branco scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #if((peca > 1) & (peca <2)) object{ torre_branco scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0>} #end #if((peca > 2)) object{ rei_branco scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #declare k = k+1; #end #declare k = 0; #declare offsetx = tab_size/2; #declare offsety = tab_size/2; #while ( k < quant_pecas) #declare i = rand(roleta); #declare i = i*(tab_size/2); #declare i = int(i) + offsetx; #declare j = rand(roleta); #declare j = j*(tab_size/2); #declare j = int(j) + offsety; #if(peca < 1) object{ peao_amarelo scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #if((peca > 1) & (peca <2)) object{ torre_amarelo scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0>} #end #if((peca > 2)) object{ rei_amarelo scale <0.35, 0.35,0.35> translate< i*3, j*3,0.0> } #end #declare k = k+1; #end