// Last edited on 2007-04-01 19:53:45 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_cinza = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_branca = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare tinta_preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare boxe_branca = box { < 0.00, 0.00, 0.00 >, < 1.00, 1.00, 1.00 > texture { tinta_branca } } #declare boxe_preta = box { < 0.00, 0.00, 0.00 >, < 1.00, 1.00, 1.00 > texture { tinta_preta } } #declare rainha_cinza = sphere { < 0.50, 0.50, 1.50 >, 0.40 texture { tinta_cinza } } #declare rainha_branca = sphere { < 0.50, 0.50, 1.50 >, 0.40 texture { tinta_branca } } #declare peao_cinza = cone { < 0.50, 0.50, 1.00 >, 0.40, < 0.50, 0.50, 2.00 >, 0.00 texture { tinta_cinza } } #declare peao_branco = cone { < 0.50, 0.50, 1.00 >, 0.40, < 0.50, 0.50, 2.00 >, 0.00 texture { tinta_branca } } #declare torre_cinza = cylinder { < 0.50, 0.50, 1.00 >, < 0.50, 0.50, 2.00 >, 0.40 texture { tinta_cinza } } #declare torre_branca = cylinder { < 0.50, 0.50, 1.00 >, < 0.50, 0.50, 2.00 >, 0.40 texture { tinta_branca } } #declare roleta=seed(12345); #declare i=0; #while(i<100) #declare j=0; #while(j<100) #if(mod(i+j,2)=0) object { boxe_branca translate} #declare j = j + 1; #declare aleatorio = int(50*rand(roleta)); #if(aleatorio = 1) object { rainha_cinza translate} #end #if(aleatorio = 12) object { rainha_branca translate} #end #if(aleatorio = 5) object { peao_cinza translate} #end #if(aleatorio = 15) object { peao_branco translate} #end #if(aleatorio = 9) object { torre_cinza translate} #end #if(aleatorio = 19) object { torre_branca translate} #end #else object { boxe_preta translate} #declare j = j + 1; #declare aleatorio = int(50*rand(roleta)); #if(aleatorio = 1) object { rainha_cinza translate} #end #if(aleatorio = 12) object { rainha_branca translate} #end #if(aleatorio = 5) object { peao_cinza translate} #end #if(aleatorio = 15) object { peao_branco translate} #end #if(aleatorio = 9) object { torre_cinza translate} #end #if(aleatorio = 19) object { torre_branca translate} #end #end #end #declare i = i + 1; #end // Original camera parameters: // #local cam_ctr = <30.00,30.00,0.00> // #local cam_vec = (<60.00,60.00,10.00>-<30.00,30.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<30.00,30.00,0.00>,<10,10,10>,40.0,z,1.0)