// Last edited on 2007-04-01 19:50:54 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare cinza = texture { pigment { color rgb < 0.40, 0.40, 0.40 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.2 } } #declare caixa_branca = box { < 0.00, 0.00, 0.00 >, < 1.00, 1.00, 1.00 > texture { branco } } #declare caixa_preta = box { < 0.00, 0.00, 0.00 >, < 1.00, 1.00, 1.00 > texture { preto } } #declare torre_branca = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.50 >, 0.40 texture { branco } } #declare torre_preta = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.50 >, 0.40 texture { cinza } } #declare peao_branco = union { cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.30 >, 0.40 texture { branco } } cylinder { < 0.00, 0.00, 0.30 >, < 0.00, 0.00, 1.50 >, 0.10 texture { branco } } } #declare peao_preto = union { cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 0.30 >, 0.40 texture { cinza } } cylinder { < 0.00, 0.00, 0.30 >, < 0.00, 0.00, 1.50 >, 0.10 texture { cinza } } } #declare rei_branco = union { cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.50 >, 0.40 texture { branco } } cylinder { < 0.00, 0.00, 1.50 >, < 0.00, 0.00, 2.00 >, 0.05 texture { branco } } cylinder { < 0.00, 0.00, 2.00 >, < 0.00, 0.00, 2.50 >, 0.15 texture { branco } } texture { branco } } #declare rei_preto = union { cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.50 >, 0.40 texture { cinza } } cylinder { < 0.00, 0.00, 1.50 >, < 0.00, 0.00, 2.00 >, 0.05 texture { cinza } } cylinder { < 0.00, 0.00, 2.00 >, < 0.00, 0.00, 2.50 >, 0.15 texture { cinza } } texture { cinza } } #declare roleta = seed(1); #declare i=0; #while(i<100) #declare j=0; #while(j<100) #if(mod(i+j,2)=0) object { caixa_branca translate} #declare randomico = int(80*rand(roleta)); #if(randomico=1) object { rei_preto translate } #end #if(randomico=2) object { torre_preta translate } #end #if(randomico=3) object { peao_preto translate } #end #if(randomico=4) object { rei_branco translate } #end #if(randomico=5) object { torre_branca translate } #end #if(randomico=6) object { peao_branco translate } #end #declare j = j + 1; #else object { caixa_preta translate} #declare randomico = int(80*rand(roleta)); #if(randomico=1) object { rei_preto translate } #end #if(randomico=2) object { torre_preta translate } #end #if(randomico=3) object { peao_preto translate } #end #if(randomico=4) object { rei_branco translate } #end #if(randomico=5) object { torre_branca translate } #end #if(randomico=6) object { peao_branco translate } #end #declare j = j + 1; #end #end #declare i = i + 1; #end object { rei_preto translate<0,0,1> } // Original camera parameters: // #local cam_ctr = <50.00,50.00,0.00> // #local cam_vec = (<80.00,80.00,8.00>-<50.00,50.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<50.00,50.00,0.00>,<10,10,10>,50.0,z,1.0)