// Last edited on 2007-06-28 09:26:23 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } background { color rgb < 0.90, 0.95, 1.00 > } #declare raio = 2.000; #declare tinta_amarela = texture { pigment { color rgb <1,0.7,0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_verde = texture { pigment { color rgb <0,1,0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_prata = texture { pigment { color rgb <0.6, 0.6, 0.6> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_azul = texture { pigment { color rgb <0, 0, 1> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare dente = cone { <0,0, 0>, 0.50 <0,0,-1>, 0 texture {tinta_azul} } #declare olhos = sphere { <0,0,0>, 0.3 texture {tinta_verde} } #declare pepitas = sphere { <0,0,0>, 0.2 texture {tinta_amarela} } #declare coroa = cylinder { <0,0,0> , <0,0,3>, 2 texture {tinta_prata} } #declare tinta_xadrez = texture { pigment { checker color rgb < 0.40, 0.40, 0.40 >, color rgb <1.0,1.0,1.0> } finish { ambient 0.6 diffuse 0.4 } } plane{ z,0 translate - 5*z texture { tinta_xadrez } } object {dente translate <1.5,0,0>} object {dente translate <1.5,0,0> rotate <0,0,45 >} object {dente translate <1.5,0,0> rotate <0,0,90 >} object {dente translate <1.5,0,0> rotate <0,0,135>} object {dente translate <1.5,0,0> rotate <0,0,180>} object {dente translate <1.5,0,0> rotate <0,0,225>} object {dente translate <1.5,0,0> rotate <0,0,270>} object {dente translate <1.5,0,0> rotate <0,0,315>} object {coroa } object {olhos translate <2,0,2>} object {olhos translate <2,0,2> rotate <0,0,50>} object {pepitas translate <2,0,3>} object {pepitas translate <2,0,3> rotate <0,0,30>} object {pepitas translate <2,0,3> rotate <0,0,60>} object {pepitas translate <2,0,3> rotate <0,0,90>} object {pepitas translate <2,0,3> rotate <0,0,120>} object {pepitas translate <2,0,3> rotate <0,0,150>} object {pepitas translate <2,0,3> rotate <0,0,180>} object {pepitas translate <2,0,3> rotate <0,0,210>} object {pepitas translate <2,0,3> rotate <0,0,240>} object {pepitas translate <2,0,3> rotate <0,0,270>} object {pepitas translate <2,0,3> rotate <0,0,300>} object {pepitas translate <2,0,3> rotate <0,0,330>} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,4.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,1.0>,<10,7,5>,9.0,z,1.0)