// Last edited on 2007-07-23 08:54:18 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } background { color rgb < 0.90, 0.95, 1.00 > } #declare tinta_xadrez = texture { pigment { checker color rgb < 0.30, 0.30, 0.30 >, color rgb <1.0,1.0,1.0> } finish { ambient 0.6 diffuse 0.4 } scale 2.0 } plane { z, -4 translate -5*z texture { tinta_xadrez } } #declare tinta_prata = texture { pigment { color rgb < 0.60, 0.60, 0.55 > } finish { ambient 0.40 diffuse 0.45 phong 0.50 reflection 0.15 roughness 0.05 brilliance 4 } } #declare tinta_ouro = texture { pigment { color rgb < 0.60, 0.50, 0.20 > } finish { ambient 0.25 diffuse 0.30 phong 0.70 reflection 0.30 roughness 0.05 brilliance 2 } } #declare tinta_rubi = texture { pigment { color rgb < 0.60, 0.00, 0.10 > filter 1.0 } finish { ambient 0.2 diffuse 0.1 specular 0.3 reflection 0.3 roughness 0.05 ior 1.5 } } #declare tinta_esmeralda = texture { pigment { color rgb < 0.10, 0.60, 0.00 > filter 1.0 } finish { ambient 0.2 diffuse 0.3 phong 0.5 reflection 0.2 roughness 0.05 ior 1.5 } } #declare tinta_diamante = texture { pigment { color rgb < 0.90, 0.90, 0.90 > filter 1.0 } finish { ambient 0.2 diffuse 0.1 specular 0.3 reflection 0.3 roughness 0.05 ior 1.4 } } #declare cabeca = sphere { < 0.00, 0.00, 0.00 >, 5.00 texture { tinta_prata } } #declare buraco = sphere { < 0.00, 0.00, -2.20 >, 6.00 texture { tinta_prata } } #declare olho1 = sphere { < -2.50, -1.00, +5.50 >, 2.00 texture { tinta_prata } } #declare olho2 = sphere { < 2.50, -1.00, +5.50 >, 2.00 texture { tinta_prata } } #declare narina1 = sphere { < -0.50, 1.20, +4.9 >, 0.40 texture { tinta_prata } } #declare narina2 = sphere { < 0.50, 1.20, +4.9 >, 0.40 texture { tinta_prata } } #declare dente1 = cone { <0.8, 3, 2>, 1.5 <0.8, 8, 2>, 0 texture { tinta_prata } } #declare dente2 = cone { <-0.8, 3, 2>, 1.5 <-0.8, 8, 2>, 0 texture { tinta_prata } } #declare dente3 = cone { <-2, 3, 2>, 1.0 <-2, 7, 2>, 0 texture { tinta_prata } } #declare dente4 = cone { <2, 3, 2>, 1.0 <2, 7, 2>, 0 texture { tinta_prata } } #declare pupila1 = cone { <-1.8, -1, +3.5>, 0.8 <-1.8, -1, +4.5>, 0.4 texture { tinta_rubi } } #declare pupila2 = cone { <1.8, -1, +3.5>, 0.8 <1.8, -1, +4.5>, 0.4 texture { tinta_rubi } } #declare chifre1 = cone { <0, -3, 2>, 2.0 <0, -10, 2>, 0 texture { tinta_ouro } } #declare chifre2 = cone { <-2, -2, 2>, 1.5 <-2, -9, 2>, 0 texture { tinta_ouro } } #declare chifre3 = cone { <2, -2, 2>, 1.5 <2, -9, 2>, 0 texture { tinta_ouro } } #declare esmeralda = sphere { < 0.00, -1.80, +4.2 >, 0.9 texture { tinta_esmeralda } } #declare diamante1 = cone { <1.5, -2.7, 3.5>, 0.3 <1.5, -3.0, 5.5>, 0 texture { tinta_diamante } } #declare diamante2 = cone { <-1.5, -2.7, 3.5>, 0.3 <-1.5, -3.0, 5.5>, 0 texture { tinta_diamante } } difference { union { difference { difference { object { cabeca } union { object { olho1 } object { olho2 } object { narina1 } object { narina2 } object { esmeralda } } } } object { pupila1 } object { pupila2 } object { dente1 } object { dente2 } object { dente3 } object { dente4 } object { chifre1 } object { chifre2 } object { chifre3 } object { esmeralda } object { diamante1 } object { diamante2 } } object { buraco } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,2.00> // #local cam_vec = (<10.00,4.0,15.00>-<0.00,0.00,2.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,2.00>,<-5,10,25>,20.0,z,1.0)