// Last edited on 2007-06-28 09:27:30 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } background { color rgb < 0.90, 0.95, 1.00 > } #declare tinta_vermelho = texture { pigment { color rgb < 1.00, 0.15, 0.00 > } finish { reflection 0.35 phong 1 } } #declare text_ouro = texture { pigment { color rgb <0.85,0.75,0.20> filter 0.3 } finish { ambient 0.2 diffuse 0.3 specular 0.3 roughness 0.05 reflection 0.1 } } #declare tinta_preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { ambient 0.2 diffuse 0.3 specular 0.3 roughness 0.05 reflection 0.2 } } difference { union { difference { sphere { <0,0,0>,5 texture { text_ouro } } sphere { <0,-5,0>,4 texture { tinta_preto } } } box { <-2,-2,3.5>, <2,-7,4.5> texture { text_ouro } } } sphere { <3,3.5,4>,1.75 texture { tinta_preto } } sphere { <-3,3.5,4>,1.75 texture { tinta_preto } } box { <-1.10,-1,5>, <1.10,0.5,3> texture { tinta_preto } } box { <-1.5,-5.5,5>, <1.5,-2.5,3> texture { tinta_preto } } } cone { <3,3.5,0>,1, <3,8,0>,0 texture { pigment { color rgb < 0.49, 0.03, 0 > filter 1 } finish { refraction 1.0 ior 1.5 phong 0.5 } } } cone { <-3,3.5,0>,1, <-3,8,0>,0 texture { pigment { color rgb < 0.49, 0.03, 0 > filter 1 } finish { refraction 1.0 ior 1.5 phong 0.5 } } } sphere { <2.5,3,3>,1 texture { pigment { color rgb < 0.2, 0.45, 0.5 > filter 1 } finish { refraction 1.0 ior 1.5 phong 1.0 } } } sphere { <-2.5,3,3>,1 texture { pigment { color rgb < 0.2, 0.45, 0.5 > filter 1 } finish { refraction 1.0 ior 1.5 phong 1.0 } } } box { <-1.10,-1,5>, <1.10,0.5,3> texture { pigment { color rgb < 0, 0.2, 0.4 > filter 1 } finish { refraction 1.0 ior 1.5 phong 1.0 } } } box { <-1.5,-5.5,5>, <-0.6,-2.5,3> texture { pigment { color rgb < 0.6, 0.6, 0.6 > filter 1 } finish { refraction 1.0 ior 1.5 phong 1.0 } } } box { <-0.5,-5.5,5>, <0.4,-2.5,3> texture { pigment { color rgb < 0.6, 0.6, 0.6 > filter 1 } finish { reflection 0.1 refraction 1.0 ior 1.5 phong 1.0 } } } box { <0.5,-5.5,5>, <1.4,-2.5,3> texture { pigment { color rgb < 0.6, 0.6, 0.6 > filter 1 } finish { reflection 0.1 refraction 1.0 ior 1.5 phong 1.0 } } } #declare tinta_xadrez = texture { pigment { checker color rgb < 0.40, 0.40, 0.40 >, color rgb <1.0,1.0,1.0> } finish { ambient 0.6 diffuse 0.4 } } plane { y, -7 texture { tinta_xadrez } } plane { z, -15 texture { tinta_xadrez } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,10.00,20.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<5,3,10>,23.0,y,1.0)