// Last edited on 2007-07-23 09:39:36 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } background { color rgb < 0.90, 0.95, 1.00 > } #declare raio = 2.000; #declare cor_esmeralda = <0.2 0.5 0.4>; #declare tx_esmeralda = texture { finish { ambient 0.1 diffuse 0.2 reflection 0.04 specular 0.7 roughness 0.003 } pigment { color cor_esmeralda filter 1 } } #declare cor_ruby = <0.6 0.4 0.3>; #declare tx_ruby = texture { finish { ambient 0.1 diffuse 0.2 reflection 0.04 specular 0.7 roughness 0.003 } pigment { color cor_ruby filter 1 } } #declare cor_prata = <0.7 0.7 0.7>; #declare tx_prata = texture { pigment { rgb cor_prata } finish { ambient 0.05 diffuse 0.1 reflection 0.55*cor_prata specular 0.3 roughness 0.7 } } #declare cor_ouro = < 1.00, 0.80, 0.10 >; #declare tx_ouro = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.05 reflection 0.70*cor_ouro specular 0.20 roughness 0.05 } } #declare tinta_xadrez = texture { pigment { checker color rgb < 0.40, 0.40, 0.40 >, color rgb <1.0,1.0,1.0> } finish { ambient 0.6 diffuse 0.4 } scale 1.5 } #declare chao = plane { z, -4 texture { tinta_xadrez } } #declare anel = torus { 3,0.5 texture { tx_ouro } } #declare ruby = box { <0.25, -0.25, -0.25> <-0.25, 0.25, 0.25> texture { tx_ruby } interior { ior 1.5 } } #declare esmeralda = box { <0.15, -0.15, -0.15> <-0.15, 0.15, 0.15> texture { tx_esmeralda } interior { ior 1.5 } } #declare cone1 = cone { < 0.00, 0.00, 0.00 >, 0.50, < 0.00, 0.00, 4.00 >, 1.50 texture { tx_prata } } #declare topo = sphere { < 0.00, 0.00, 0.00 >, 1.50 texture { tx_prata } } #declare olho1 = sphere { < 1.30, -0.50, 0.00 >, 0.30 } #declare olho2 = sphere { < 1.30, 0.50, 0.00 >, 0.30 } #declare dente = cylinder { < 0.50, 0.00, 0.00 >, < 0.95, 0.00, 2.00 >, 0.05 } union { object {chao} object {anel rotate 90*x} object {ruby rotate 45*x translate <3.3, 0, 0> } object {ruby rotate 45*x translate <-3.3, 0, 0> } object {ruby rotate 45*x translate <0, 3.3, 0> } object {ruby rotate 45*x translate <0, -3.3, 0> } object {esmeralda rotate 45*x translate <3.1, 1.5, 0> } object {esmeralda rotate 45*x translate <3.1, -1.5, 0> } object {esmeralda rotate 45*x translate <-3.1, 1.5, 0> } object {esmeralda rotate 45*x translate <-3.1, -1.5, 0> } difference { object {cone1 translate <3, 0, 0.4>} union { object {dente translate <3, 0, 0.4>} object {dente rotate 15*x translate <3, 0.0, 0.4>} object {dente rotate -15*x translate <3, -0.0, 0.4>} } } difference { object {topo translate <3, 0, 4.4>} union { object {olho1 translate <3, 0, 4.6>} object {olho2 translate <3, 0, 4.6>} } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <12.00,0.00,6.00> // #local cam_sky = z #include "camlight.inc" camlight(<1,0,1.5>,<10,4,5>,12.0,z,1.0)