// Last edited on 2007-07-23 13:28:01 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } #declare tinta_xadrez = texture { pigment { checker color rgb <0.40,0.50,0.60>, color rgb <0.90,0.95,1.00> } finish { ambient 0.6 diffuse 0.4 } } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < .50, 0.50, 0.50 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.40, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.10, 0.20, 0.50 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.0 texture { tinta_B } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 2.00 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare caixa = box { < -2.00, 1.00, 2.00 >, < +2.00, -1.00, -2.00 > texture { tinta_B } } #declare cabeca = cone { < 0, 0, 1.5 >, 0.2 < 0, 0, 3.0 >, 1.0 texture { tinta_B } } #declare cabeca1 = sphere { <0, 0, 2.25 >, 1 texture { tinta_B } } #declare orelha = sphere { < 0.3, -.5, 3.2 >, 0.4 texture { tinta_B } } #macro mao() box{ < 0, 0, 0 >, < 0.5, 0.5, 0.2 > texture { tinta_B }} #end #macro antebraco(a4) union{ cylinder{ <0,0,0>, <2,0,0>, .2 texture { tinta_B } } object{ mao() rotate a4*x translate 2*x } } #end #macro braco(a3,a4) union{ cylinder{ <0,0,0>, <1.5,0,0>, 0.3 texture { tinta_B } } object{antebraco(a4) rotate a3*y translate 1.5*x } } #end #macro pe() box{ < 0, 0, 0 >, < 0.5, 0.5, 0.2 > texture { tinta_B }} #end #macro canela(a2) union{ cylinder{ <0,0,0>, <2,0,0>, .4 texture { tinta_B } } object{ pe() rotate a2*x translate 2*x } } #end #macro perna(a1,a0) union{ cylinder{ <0,0,0>, <0,0,-1.5>, 0.6 texture { tinta_B } } object{canela(a0) rotate a1*y translate -1.5*z } } #end union{ intersection{ object { bola } object { caixa } } intersection{ object { cabeca } object { cabeca1 } } } object {orelha scale <.5, 1., 1.> } object {orelha scale <.5, 1., 1.> translate <0, 1, 0> } object {braco(-45, 30) translate <0, 1.2, 1.3>} object {braco(-55,0) translate <0, -1.2, 1.3>} object {perna(45,45) translate <0, -1, -2>} object {perna(20,16) translate <0, 1, -2>} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,3.00,5.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,5,5>,15.0,z,1.0)