// Last edited on 2007-07-23 15:09:52 by stolfi // Processed by remove-cam-lights global_settings { max_trace_level 12 } #declare tinta_xadrez = texture { pigment { checker color rgb <0.40,0.50,0.60>, color rgb <0.90,0.95,1.00> } finish { ambient 0.6 diffuse 0.4 } } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio1 = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_amarela = texture { pigment { color rgb < 0.90, 0.80, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_cinza = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca = sphere { < 0.00, 0.00, 0.00 >, raio1 texture { tinta_cinza } translate < 0, 5, 0> } #declare capacete = sphere { < 0.00, 0.00, 0.00 >, 2.2 texture { tinta_amarela } translate < 0, 5, 0> } #declare corte = box{ <-3, 0, -3>, <3, -3, 3> texture { tinta_amarela } translate < 0, 5, 0> } #declare visao = box{ <1.7, 1, 1.3>, <-1.7, 0.3, 3> texture { tinta_cinza } translate < 0, 5, 0> } #declare olho1 = sphere { < -0.80, 0.60, 1.8 >, 0.2 texture { tinta_preta } translate < 0, 5, 0> } #declare olho2 = sphere { < 0.80, 0.60, 1.8 >, 0.2 texture { tinta_preta } translate < 0, 5, 0> } #declare nariz = sphere { < 0.00, -0.50, 2 >, 0.7 texture { tinta_cinza } translate < 0, 5, 0> } #macro bigode (angulo) box{ < 1.5, -0.45, 2.7>, <-1.5, -0.55, 2.68> texture { tinta_preta } rotate < 0, 0, angulo > translate < 0, 5, 0 > } #end #macro orelha ( eixox, eixoy, eixoz ) sphere { < eixox, eixoy, eixoz >, 1 texture { tinta_cinza } translate < 0, 5, 0> } #end #declare corpo = sphere { < 0.00, -4.5, 0 >, 3 texture { tinta_amarela } translate < 0, 5, 0> } #macro cone_util (xb, yb, zb, rb, xc, yc, zc, rc) cone{ , rb, , rc texture { tinta_amarela } translate < 0, 5, 0> } #end #macro membro (xb, yb, zb, rb, xc, yc, zc, rc) cone{ , rb, , rc texture { tinta_cinza } translate < 0, 5, 0> } #end #macro junta ( eixox, eixoy, eixoz, raio ) sphere { < eixox, eixoy, eixoz >, raio texture { tinta_cinza } translate < 0, 5, 0> } #end #macro antebraco ( eixox, eixoy, eixoz) union{ object { membro (0, 0, 0, 0.5, -2, 0, 0, 0.5 ) rotate eixoy * y rotate eixox * x rotate eixoz * z translate<-4.5, -2.5, 0> } } #end #macro braco (eixox, eixoy, eixoz) union{ object{ junta (-2.5, -2.5, 0, 0.6) rotate eixox * x rotate eixoy * y rotate eixoz * z } object { membro ( -2.5, -2.5, 0, 0.5, -4.5, -2.5, 0, 0.5 ) rotate eixox * x rotate eixoy * y rotate eixoz * z } junta (-4.5, -2.5, 0, 0.6) object { antebraco ( x, y, z) } } #end difference { object { capacete } object { visao } object { corte } } object { cabeca } object { olho1 } object { olho2 } object { nariz } bigode(10) bigode(0) bigode(-10) orelha ( -1.7, 1.7, -1.7 ) orelha ( 1.7, 1.7, -1.7 ) object { corpo } cone_util (0, -7.5, 0, 3, 0, -4.5, 0, 3 ) braco(0, 0, 0) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-15.00,10.00,16> // #local cam_sky = y #include "camlight.inc" camlight(<0,2,0>,<5,7,10>,17.0,y,1.0)