// Last edited on 2007-07-23 19:52:59 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare prata = texture { pigment { color rgb < 0.75, 0.75, 0.75 > } finish { diffuse 0.7 specular 0.5 roughness 0.005 ambient 0.2 reflection 0.0 } } #declare cor_ouro = < 1.0, 0.8, 0.1 >; #declare dourado = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.05 reflection cor_ouro specular 0.20 roughness 0.05 } } #declare rosto = sphere { <0, 0,8> 2 texture { prata } } #declare olho = sphere { <0.5,-2,7.9> 0.3 texture { tinta_A } } #declare corpo = cone { <0,0,2>, 2.5 <0,0,6>, 1.5 texture { tinta_B } } #macro mao() sphere{ <0,0,0>, 1 texture { prata } scale <2, 1, 1> } #end #macro antebraco(alfa) union { cylinder { <0,0,0>, <4,0,0>, .5 texture { tinta_B } } object { mao() rotate alfa*y translate 4*x } } #end #macro braco(alfa, beta) union { cylinder { <0,0,0>, <4,0,0>, .5 texture { tinta_B } } object { antebraco(beta) rotate alfa*y translate 4*x } } #end #macro pe() sphere{ <-1,0,0>, 0.8 texture { prata } scale <2, 1, 1> } #end #macro canela(alfa) union { cylinder { <-1,0,0>, <-1,0,4>, .5 texture { tinta_B } } object { pe() rotate alfa*y translate 4*z } } #end #macro perna(alfa, beta) union { cylinder { <-1,0,0>, <-1,0,4>, .5 texture { tinta_B } } object { canela(beta) rotate alfa*y translate 4*z } } scale <0, 0, 0.4> #end union { object {rosto} object { olho } object { olho translate <-1,0,0> } object { corpo } #declare a1=-345*clock*(1-clock); #declare a2=-40*clock*(1-clock); #declare b2=120*clock; #declare b1=2*clock; #declare a3=-10+clock*20; #declare a4=-10+clock*20; #declare b3=10*clock*(1-clock); #declare b4=10*clock*(1-clock); object { braco(a2,b2) translate 5*z} object { braco(a1,b1) translate 5*z scale <-1,1,1>} object { perna(a3,b3) rotate 180*y translate <0,0,2>} object { perna(a4,b4) rotate 180*y translate <0.5,0,2> scale <-1,1,1> } } plane { z, -2 texture { pigment { checker <0.5,0.5,0.5>, <1,1,1> } finish { ambient 0.6 diffuse 0.4 } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,7.00> // #local cam_vec = (<0,-9,5.00>-<0.00,0.00,7.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,5>,<7,10,5>,24.0,z,1.0)