// Last edited on 2007-07-23 19:55:12 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.3 } } #declare verde = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.3 } } #declare cabeca = sphere { < 0, 0, 0 > 0.8 texture { verde } } #declare olho = sphere { < 0, 0, 0 > 0.2 texture { azul } } #declare boca = sphere { < 0, 0, 0 > 0.4 texture { vermelho } } #macro mao() sphere { < 0, -0.2, 0 >, 0.4 } #end #macro antebraco(alfa) union { cylinder { < 0, 0, 0 > , < 0, -2, 0 > , 0.3 } object { mao() rotate alfa*x translate -2*y } } #end #macro braco(beta, alfa) union { cylinder { < 0, 0, 0 > , < 0, -2, 0 > , 0.3 } object { antebraco(alfa) rotate beta*x translate -2*y } } #end #macro pe() box { < -0.3, 0, 0 >, < 0.3, -0.8, 0.6 > } #end #macro canela(alfa) union { cylinder { < 0, 0, 0 > , < 0, -2, 0 > , 0.3 } object { pe() rotate alfa*x translate -2*y } } #end #macro perna(beta, alfa) union { cylinder { < 0, 0, 0 > , < 0, -2, 0 > , 0.3 } object { canela(alfa) rotate beta*x translate -2*y } } #end #macro corpo(gama, omeg, beta, alfa, gama1, omeg1, beta1, alfa1, gama2, omeg2, beta2, alfa2, gama3, omeg3, beta3, alfa3) union { box { < -1, -0.5, -2 >, < 1, 0.5, 2 > } object { braco(beta, alfa) rotate gama*z rotate omeg*x translate ( 1*x + 1.5*z ) } object { braco(beta1, alfa1) scale < -1, 1, 1 > rotate gama1*z rotate omeg1*x translate ( -1*x + 1.5*z ) } object { perna(beta2, alfa2) rotate gama2*z rotate omeg2*x translate ( 0.8*x + -2*z ) } object { perna(beta3, alfa3) scale < -1, 1, 1 > rotate gama3*z rotate omeg3*x translate ( -0.8*x + -2*z ) } object { cabeca translate 2.8*z } object { olho translate (3*z + -0.5*y + 0.5*x) } object { olho translate (3*z + -0.5*y + -0.5*x) } object { boca translate (2.6*z + -0.45*y) } } #end #if (clock <= 0.2 ) #declare A1 = 45 - 175*clock; #end #if ((clock > 0.2) & (clock <= 0.8)) #declare A1 = 10; #end #if (clock > 0.8 ) #declare A1 = 10 + 80*clock; #end #declare A2 = 45 + 90*sin(clock*225); #if ( clock <= 0.4 ) #declare A3 = -90 + 90*sin(clock*450); #end #if ((clock > 0.4) & (clock <= 0.8)) #declare A3 = -90; #end #if (clock > 0.8 ) #declare A3 = -90 + clock*90; #end #if (clock <= 0.2 ) #declare A5 = -45 + 175*clock; #end #if ((clock > 0.2) & (clock <= 0.8)) #declare A5 = -10; #end #if (clock > 0.8 ) #declare A5 = -10 - 80*clock; #end #declare A6 = 45 + 45*sin(clock*450); #if ( clock <= 0.4 ) #declare A7 = -90 + 90*sin(clock*450); #end #if ((clock > 0.4) & (clock <= 0.8)) #declare A7 = -90; #end #if (clock > 0.8 ) #declare A7 = -90 + clock*90; #end #if (clock <= 0.2 ) #declare A9 = 20 - 100*clock; #end #if ((clock > 0.2) & (clock <= 0.8)) #declare A9 = 0; #end #if (clock > 0.8 ) #declare A9 = 45*clock; #end #if (clock <= 0.2 ) #declare A10 = 80 + 50*clock; #end #if ((clock > 0.2) & (clock <= 0.6)) #declare A10 = 90 - clock*150; #end #if ((clock > 0.6) & (clock <= 0.8)) #declare A10 = 0; #end #if (clock > 0.8 ) #declare A10 = 90*clock; #end #if ( clock <= 0.2 ) #declare A11 = 45 - clock*225; #end #if (clock > 0.2 ) #declare A11 = 90 + 90*sin(150*clock); #end #if (clock <= 0.2 ) #declare A13 = -20 + 100*clock; #end #if ((clock > 0.2) & (clock <= 0.8)) #declare A13 = 0; #end #if (clock > 0.8 ) #declare A13 = -45*clock; #end #if (clock <= 0.2 ) #declare A14 = 80 + 50*clock; #end #if ((clock > 0.2) & (clock <= 0.6)) #declare A14 = 90 - clock*150; #end #if ((clock > 0.6) & (clock <= 0.8)) #declare A14 = 0; #end #if (clock > 0.8 ) #declare A14 = 90*clock; #end #if ( clock <= 0.2 ) #declare A15 = 45 - clock*225; #end #if ((clock > 0.2) & (clock <= 0.6)) #declare A15 = 90 + 90*sin(150*clock); #end #if ( (clock > 0.6) & (clock <= 0.8) ) #declare A15 = 180 - clock*225; #end #if ( clock > 0.8 ) #declare A15 = 0; #end #declare A4 = -45; #declare A8 = -45; #declare A12 = -90; #declare A16 = -90; object { corpo(A1,A2,A3,A4,A5,A6,A7,A8,A9,A10,A11,A12,A13,A14,A15,A16) texture { verde } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,-10.00,1.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<7,-10,5>,15.0,z,1.0)