// Last edited on 2007-07-24 00:38:58 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.07, 0.0, 0.70 > } finish { diffuse 0.5 specular 0.3 roughness 0.005 reflection 0.3 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 0.7, 0.0, 0.07 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.3 ambient 0.2 } } #declare branco = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0, 0, 0.03 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare verde = texture { pigment { color rgb < 0.07, 0.70, 0.07 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 reflection 0.1 ambient 0.1 } } #declare globo = sphere{ <0,0,4>,2 } #declare bolha0 = sphere{ <-1,1.5,4.5>,0.59 } #declare bolha1 = sphere{ <1.5,1.5,4.3>,0.45 } #declare bolha2 = sphere{ <-1.0,1.3,2.9>,0.5 } #declare bolha3 = sphere{ <0,0,5.7>,0.55 } #declare bolha4 = sphere{ <0,0.8,2.3>,0.5 } blob{ threshold 0.9 sphere{< 0 , 0 , 4 >, 2.00, 10 texture{azul}} sphere{<-1 ,1.5,4.5>, 0.59, 1 texture{verde}} sphere{<1.0,1.0,4.8>, 0.70, 1.5 texture{verde}} sphere{<-1.1,1.1,3.2>, 0.50, 2 texture{verde}} sphere{<0 , 0 ,5.4>, 0.75, 4 texture{vermelho}} sphere{<0 ,0.8,2.6>, 0.75, 3 texture{branco}} } cone { <0,0,0>, 2, <0,0,2.2>, 0.15 texture{preto} } text{ ttf "arial.ttf" "Terra sem Ozonio" 0.5,0.0 texture{branco} rotate 90*x translate -3.5*x translate 2.5*y } plane{z,0 translate -4 *y texture{ pigment{ checker color rgb <0.5,0.5,0.5>, color rgb <1.5,1.5,1.5> } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<0.00,15.00,+5.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,3.00>,<10,10,10>,10.0,z,1.0)