// Last edited on 2007-07-24 00:41:19 by stolfi // Processed by remove-cam-lights background{ color rgb < 0, 0.1, 0.3 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb <1,1,1> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.3 } } #declare gold = texture { pigment { color rgb <0.8, 0.85, 0.05> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.4 } } #declare silver = texture { pigment { color rgb <.95, .95, 1> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.3 } } #declare pedestal = union{ box { < 7.00, -7.00, 0.00 >, < -7.00, 7.00, 15.00 > texture { branco } } box { < 9.00, -9.00, 0.00 >, < -9.00, 9.00, 2.00 > texture { branco } } } #declare esfera_cabeca = sphere { < 0.00, 0.00, 6.50 >, 3.00 texture { branco } } plane {z,0 texture {silver} } object{ blob{ threshold 0.5 sphere{<0,-3,0>,5,1} sphere{<0,3,0>,5,1} sphere{<0,-5,3>,3,1} sphere{<0,5,3>,3,1} sphere{<0,0,5>,3,1} texture{gold} } translate <0,0,18> } union{ object{pedestal} object{text{ ttf "arial.ttf" "Blob" 2,0 texture{gold} scale <5,2,5> rotate <90,0,-90> translate <8,5,9> } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,5.00> // #local cam_vec = (<60,20,30>-<0.00,0.00,5.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,5.00>,<10,10,10>,50.0,z,1.0)