// Last edited on 2007-07-24 00:53:42 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bla = texture { pigment { color rgb < 0.50, 0.20, 0.30 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare quadriculado = texture { pigment { checker color rgb < 1.00, 0.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } } #declare fundo = plane { z,0 translate -5*z texture { quadriculado } } #declare prata = texture { pigment { color rgb < 0.70, 0.70, 0.70 > } finish { ambient 0.3 diffuse 0.2 specular 0.3 roughness 0.005 reflection 0.2 } } #declare dourado = texture { pigment { color rgb < 1.00, 0.80, 0.00 > } finish { ambient 0.3 diffuse 0.2 specular 0.3 roughness 0.005 reflection 0.2 } } object {fundo} #declare sbroble = blob { threshold .65 sphere { <.5,0,0>, .8, 1 texture {azul} } sphere { <-.5,0,0>,.8, 1 texture {verde} } sphere { <0,0,1>,1.5, 1 texture {vermelho} } cylinder{<0,0,1>,<0,0,-2>,0.5,1 texture{azul}} sphere { <0,0,-2>,1.5, 1 texture {prata} } finish { phong 1 } } #declare fonte = text{ ttf "arial.ttf" "Tchuin tchunFly" 0.5,0 rotate<90,0,180> scale 0.3 texture{vermelho} } #declare estatua = union{ object{sbroble rotate<0,-225,0> } object{sbroble rotate<0,225,0> translate <2, 0, 0> } sphere { <1,0,-2>, 1.2 texture {dourado} } } object{ estatua translate<-1,0,2> scale 0.5 } object{ box{<1,1,1>,<-1,-1,-1> translate<0,0,-1.2> texture{prata} } } object{fonte rotate<0,30,0> translate<0.9,1,-1.5> } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = vrotate(<5.00,7.00,0.00>,20*z) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,7.0,z,1.0)