// Last edited on 2007-07-24 00:57:03 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cinza = texture { pigment { color rgb < 0.90, 0.90, 0.90 > } finish { diffuse 0.70 specular 0.08 reflection 0.02 ambient 0.20 } } #declare preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.50 reflection 0.30 roughness 0.10 ambient 0.10 } } #declare laranja = texture { pigment { color rgb < 1.00, 0.70, 0.00 > } finish { diffuse 0.50 ambient 0.50 } } #declare ouro = texture { pigment { color rgb < 2.00, 2.00, 2.00 > } finish { diffuse 0.30 specular 0.30 reflection 0.30 ambient 0.20 } } #declare plano = plane { z,0 texture{ pigment{ color rgb < 0.20, 0.80, 0.00 > } finish{ diffuse 0.40 specular 0.20 reflection 0.20 ambient 0.20 } } } #declare base1= box { < +5.00, -5.00, 0.00 >, < -5.00, +5.00, +1.00 > texture { cinza } } #declare base2= box { < +4.00, -4.00, +1.00 >, < -4.00, +4.00, +2.00 > texture { cinza } } #declare pedestal= box { < +3.00, -3.00, +2.00 >, < -3.00, +3.00, +25.00 > texture { cinza } } #declare placa= box { < +3.20, -2.50, +17.50 >, < +3.00, +2.50, +21.30 > texture { preta } } union{ object{ plano } object{ base1 } object{ base2 } object{ pedestal } object{ placa } text{ ttf "arial.ttf" "People" 0.4, 0 texture { ouro } rotate 90*x rotate 90*z translate 3.0*x translate -1.5*y translate 20*z } text{ ttf "arial.ttf" "All Over" 0.4, 0 texture { ouro } rotate 90*x rotate 90*z translate 3.0*x translate -1.9*y translate 19*z } text{ ttf "arial.ttf" "The World" 0.4, 0 texture { ouro } rotate 90*x rotate 90*z translate 3.0*x translate -2.3*y translate 18*z } blob{ threshold 0.5 sphere{ < 0.00, -1.50, +26.00 >,2.0,1 texture{ laranja } } sphere{ < 0.00, +1.50, +26.00 >,2.0,1 texture{ laranja } } sphere{ < 0.00, 0.00, +28.00 >,2.0,1 texture{ laranja } } sphere{ < 0.00, -1.50, +30.00 >,2.0,1 texture{ laranja } } sphere{ < 0.00, +1.50, +30.00 >,2.0,1 texture{ laranja } } sphere{ < 0.00, 0.00, +30.10 >,1.5,1 texture{ laranja } } sphere{ < 0.00, 0.00, +32.30 >,2.0,1 texture{ laranja } } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,12.00> // #local cam_vec = (<+25.00,+20.00,+45.00>-<0.00,0.00,12.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,17.00>,<10,10,7>,45.0,z,1.0)