// Last edited on 2007-07-24 01:12:14 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cinza = texture { pigment { color rgb < 0.8, 0.8, 0.8 > } finish { diffuse 0.4 specular 0.3 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1 1 1 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare marrom = texture { pigment { color rgb < 0.5 0.3 0.2 > } finish { diffuse 0.4 specular 0.3 roughness 0.005 ambient 0.1 } } #declare ouro = texture { pigment { color rgb < 0.64, 0.51, 0.05 > } finish { diffuse 0.6 specular 0.5 roughness 0.005 ambient 0.3 reflection 0.7 } } #declare base = union { box { <-15,-15,-8>, <15,15,-3> } box { <-12,-12,-3.5>, <12,12,0> } } #declare monumento= blob { threshold 3 sphere { <0,0,4>, 13, 10 scale 1.2*z } sphere { <0,0,18>, 7, 7 } sphere { <0,0,21>, 11, 6 } sphere { <4,7,12>, 4, 7 texture {branco} } sphere { <-4,7,12>, 4, 7 texture {branco} } texture {cinza} } #declare frase= text { ttf "verdanab.ttf" "Hug Me" 0.6,0 scale 3.5 rotate <90,0,180> } object { base texture {marrom} } object { monumento scale 1.2 translate 3*z } object { frase texture{ouro} translate <6.5,14,-6.5> } // Original camera parameters: // #local cam_ctr = <0.00,0.00,10.00> // #local cam_vec = (<60.00,70.00,25.00>-<0.00,0.00,10.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,10.00>,<10,10,10>,70.0,z,1.0)