// Last edited on 2007-07-24 01:42:33 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.07, 0.0, 0.70 > } finish { diffuse 0.5 specular 0.3 roughness 0.005 reflection 0.3 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 0.7, 0.0, 0.07 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.3 ambient 0.2 } } #declare branco = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0, 0, 0.03 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare verde = texture { pigment { color rgb < 0.07, 0.70, 0.07 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 reflection 0.1 ambient 0.1 } } bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 <0.0,0.0,3.0>,<3.0,0.0,3.0>,<1.5,2.0,3.0>,<4.5,2.0,3.0>, <0.0,0.0,4.5>,<3.0,0.0,4.5>,<1.5,2.0,4.5>,<4.5,2.0,4.5>, <0.0,0.0,6.0>,<3.0,0.0,6.0>,<1.5,2.0,6.0>,<4.5,2.0,6.0>, <0.0,0.0,7.5>,<3.0,0.0,7.5>,<1.5,2.0,7.5>,<4.5,2.0,7.5> texture{vermelho} // pigment{uv_mapping image_map{jpeg "aaacec.jpg"}} pigment{uv_mapping image_map{jpeg "jsflag.jpg"}} } cylinder { <-0.2,0.0,0.0>, <-0.2,0.0,7.5>, 0.2 texture{branco} } plane{z,0 translate -4 *y texture{ pigment{ checker color rgb <0.5,0.5,0.5>, color rgb <1.5,1.5,1.5> } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<0.00,15.00,+5.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,<-2,10,10>,20.0,z,1.0)