// Last edited on 2007-07-24 01:26:50 by stolfi // Processed by remove-cam-lights background{ color rgb < 0, 0.1, 0.3 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb <.95,.95,.95> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.3 } } #declare gold = texture { pigment { color rgb <0.8, 0.85, 0.05> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.4 } } #declare silver = texture { pigment { color rgb <.95, .95, 1> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.3 } } #declare pedestal = union{ box { < 7.00, -7.00, 0.00 >, < -7.00, 7.00, 15.00 > texture { branco } } box { < 9.00, -9.00, 0.00 >, < -9.00, 9.00, 2.00 > texture { branco } } } #declare bandeira = bicubic_patch{ type 1 u_steps 3 v_steps 3 <0,0,0>,<-3,4,0>,<4,8,0>,<0,12,0> <0,0,2>,<-3,4,2>,<4,8,2>,<0,12,2> <0,0,4>,<-3,4,4>,<4,8,4>,<0,12,4> <0,0,6>,<-3,4,6>,<4,8,6>,<0,12,6> // pigment{uv_mapping image_map{jpeg "audi.jpg"}} pigment{uv_mapping image_map{jpeg "jsflag.jpg"}} } #declare haste = cylinder{ <0,-0.5,0>,<0,-0.5,20>, 1 texture {gold} } #declare esfera_cabeca = sphere { < 0.00, 0.00, 6.50 >, 3.00 texture { branco } } plane {z,0 texture {silver} } union{ object{bandeira translate <0,0,14>} object{haste} scale<2,2,2> } // Original camera parameters: // #local cam_ctr = <0.00,0.00,10.00> // #local cam_vec = (<70,20,60>-<0.00,0.00,10.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,10.00>,<10,10,10>,20.0,z,1.0)