// Last edited on 2007-07-24 01:36:45 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare p1 = <0,0,0>; #declare p2 = <-0.5,1,1>; #declare p3 = <-0.5,3,0>; #declare p4 = <-1,4,1>; #declare p5 = <0,0.2,-1>; #declare p6 = <-0.5,1,-2>; #declare p7 = <-0.5,3,-1>; #declare p8 = <-1,4.2,-2>; #declare p9 = <0,0.2,-2>; #declare p10 = <-0.5,1,-1>; #declare p11 = <-0.5,3,-2>; #declare p12 = <-1,4.2,-1>; #declare p13 = <0,0,-4>; #declare p14 = <-0.5,1,-3>; #declare p15 = <-0.5,3,-4>; #declare p16 = <-1,4,-3>; #declare cilindro = cylinder { <0,-0.1,0>, <0,-0.1,-8>, 0.1 pigment{color rgb <1,1,1>} } #declare bola = sphere { <0,-0.1,0>, 0.13 pigment{color rgb <1,1,1>} } bicubic_patch { type 1 u_steps 3 v_steps 3 p13,p14,p15,p16, p9,p10,p11,p12, p5,p6,p7,p8, p1,p2,p3,p4 pigment { uv_mapping // image_map{jpeg "santos.jpeg"} image_map{jpeg "jsflag.jpg"} } } object{cilindro} object{bola} // Original camera parameters: // #local cam_ctr = <0.00,2.50,0.00> // #local cam_vec = (<5.00,5.00,5.00>-<0.00,2.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,2.50,0.00>,<10,10,10>,20.0,z,1.0)